Difference between revisions of "Sense Life"
(Created page with ";Healer Valeren 1 Through the Salubri's mystical accesses to a higher plane of existence - access later made obvious through the manifestation of the third eye - she can det...") |
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Latest revision as of 19:10, 3 January 2014
Through the Salubri's mystical accesses to a higher plane of existence - access later made obvious through the manifestation of the third eye - she can determine with a glance whether another individual is alive, dead, or undead; she can also see how far from death that person is. The Salubri must touch the target at some time before exercising this ability on a given night. In the case of the living, she knows if the target is injured or sick. If she touches a corpse, she can tell how long it has been dead, and possibly how it died. Similarly, the Salubri can tell how long a given vampire has been undead, and may be able to determine how long the vampire lived as a mortal before the Embrace.
System: The character must touch the target at some point on the same night he uses this power. If the target resists this, the player must make a successful Dexterity + Brawl roll. Once the character has touched the target, any time the target is visible to the character, the player may roll Perception + Empathy (difficulty 7) as a standard action to assess the target's state of health. A single success on that roll indicates roughly how healthy the target is - in game terms, how many health levels the target has left. It also reveals whether the target is living, dead or a vampire.
If the first roll succeeds, the player may, as a reflexive action, make a second roll to gain more detailed information (also perception + Empathy, difficulty 7). Each success allows the player to ask the Storyteller a simple question regarding the target's current state of health. In the case of Cainites, the only information that can be gleaned this way is the subject's age at death and the time since the subject's demise.
Having Sense Death (Warrior Valeren) as well as Sense Life grants the player an additional two dice for the roll to activate this ability.