Difference between revisions of "HEALING"
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== INNATE POWERS == | == INNATE POWERS == | ||
Once per session, when you successfully provide treatment to a Storyteller character ally that | Once per session, when you successfully provide treatment to a Storyteller character ally that | ||
− | resolves an injury, poisoned, or disease, you gain one | + | resolves an injury, poisoned, or disease, you gain one Divinity. |
== '''Powers''' == | == '''Powers''' == |
Revision as of 16:37, 29 June 2019
Introduction
The Healing Dominion governs the well-being and life force of humanity, with power to mend infirmity, cure disease, and cleanse toxins. Gods who hold this Dominions are capable of great miracles of healing, but also hold sway over illness, pestilence, and the ravages of age, and can wield them to smite their enemies.
INNATE POWERS
Once per session, when you successfully provide treatment to a Storyteller character ally that resolves an injury, poisoned, or disease, you gain one Divinity.
Powers
- ● -- DIVINING THE LIFEFORCE
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- ●● -- BLESSED HEALING / FRAILTIES' CURSE
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- ●●● -- HEALING / INFECTION
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- ●●●● -- [[]]
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- ●●●●● -- [[]]