Difference between revisions of "Ekkehard"

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=='''History'''==
 
=='''History'''==
'''Birth date:''' March 15, 1049 (12:07 PM)
+
'''Birth date:''' March 15, 1049 (12:07 PM)<br>
 
'''Location:''' Wirtemberg, Germany<br>
 
'''Location:''' Wirtemberg, Germany<br>
  

Revision as of 10:54, 20 April 2019

Get of Fenris + Crusade of Ashes and Blood
LogoTribeGetofFenris.png



Get of Fenris Ekkehard.jpg

Sobriquet

Ekkehard of Wirtemberg

Appearance

Age: Late 40s
Gender: Masculine
Nationality: German

Behavior

Language: German, Latin, Frankish, Anglo-Saxon

History

Birth date: March 15, 1049 (12:07 PM)
Location: Wirtemberg, Germany

Recent Events

Statistics

Circa: Dark Ages
Last Modified:
Plots:
Secrets:
Haven:
Tribe: Get of Fenris
Generation:
Born:
Embrace:
Sire: [[]]
Progeny: [[]]
Periods of Torpor:
Nature: [[]]
Demeanor: [[]]
Apparent Age:
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Talents: Alertness, Athletics, Awareness, Brawl, Empathy, Expression, Intimidation, Leadership, Legerdemain, Subterfuge
Skills: Animal Ken, Archery, Commerce, Crafts, Etiquette, Melee, Performance, Ride, Stealth, Survival
Knowledges: Academics, Enigmas, Hearth Wisdom, Investigation, Law, Medicine, Occult, Politics, Seneschal, Theology
Disciplines: [[]], [[]], [[]]
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience , Self-Control , Courage
Morality:
Willpower:
Destiny:
Notes:

Weapons

Health Levels

  • { } Bruised. No penalties are issued.
  • { } Hurt. A -1 penalty to dice pools and no movement penalties.
  • { } Injured. A -1 penalty to dice pools and movement is slightly impared.
  • { } Wounded. A -2 penalty to dice pools and movement is limited to walking and jogging.
  • { } Mauled. A -2 penalty to dice pools and movement is significantly impared.
  • { } Crippled. A -5 penalty to dice pools and movement is nearly impossible.
  • { } Incapacitated. A character may take no actions or move due to unconsciousness.