Difference between revisions of "Vulnerability"
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Revision as of 21:43, 8 April 2019
- 2-5pts
Description
For all their vast powers, many magical or supernatural beasts seem to have one chink in their armor, one bane of their existence. Whether this Flaw is evidence of Divine balance or Infernal incompetence in such beasts' creation is a subject for theologians and philosophers to debate. You only know it's a matter of life and death.
You possess a Vulnerability, a substance, element or power which can harm or even kill you. The level of this Flaw depends on whether your weakness can fatally injure you, or simply weaken you, and on how common the substance is. Damage caused by a Vulnerability cannot be soaked. A normal, weakening Vulnerability causes one Health Level of aggravated damage per turn of contact. A mortal one causes three Health Levels of aggravated damage per turn of con- tact. Examples:
Flaw | Weakness |
2 points | You can be fatally injured by something that's nearly impossible to acquire (the Holy Lance of Longinus, the perfume of the Emperor of Cathay), or weakened by something very rare (dragon's blood, naphtha, the bite of an Egyptian asp, panthers' breath). |
3 points | |
4 points | |
5 points |