Difference between revisions of "Dice pools for quick reference"
Cloudwalker (talk | contribs) (→Melee (Red Sword of the Prince)) |
Cloudwalker (talk | contribs) (→Melee (Red Sword of the Prince)) |
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'''To Hit''' | '''To Hit''' | ||
− | 5 Dexterity + 7 Melee + 2 Focus + 4 Enchant + 1 Talisman = | + | 5 Dexterity + 7 Melee + 2 Focus + 4 Enchant + 1 Talisman = 19 + up to 4 for dex |
'''To Damage(Strength + 4weapon)''' | '''To Damage(Strength + 4weapon)''' |
Revision as of 16:44, 23 March 2019
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Contents
Melee (Red Sword of the Prince)
To Hit
5 Dexterity + 7 Melee + 2 Focus + 4 Enchant + 1 Talisman = 19 + up to 4 for dex
To Damage(Strength + 4weapon)
5 Strength + 4 weapon + 4 enchant = 12 dice + 5 levels Potence + extra for hit + up to 4 for Strength
3 for Ward vs Kindred (soaked separately)
Melee (Backup sword)
To Hit
5 Dexterity + 7 Melee + 2 Focus + 4 Enchant = 18 + up to 3 for dex
To Damage(Strength + 2 weapon)
4 Strength + 2 weapon + 3 enchant = 9 dice + 3 levels Potence + extra for hit + up to 4 for Strength
3 for Ward vs Kindred (soaked separately)
Throwing(Enchanted Daggers)
To Hit
5 Dexterity + 4 Throwing (Difficulty 5) + 1 focus = 10 + up to 4 for dex
To Damage
5 Strength + 1 weapon + 4 enchant = 10 dice + 5 Potence + up to 4 for strength
Dodge
5 Dexterity + 4 Dodge = 9 dice
Parry(Parrying Dagger)
(Difficulty 5)
5 Dexterity + 7 Melee + 1 Focus + 4 enchant = 17 + 4 for extra Dex