Difference between revisions of "AUSPEX"
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− | === <span style="font-size:large">●●●●●●</span>'''[[FAR SENSE]]''' === | + | === <span style="font-size:large">●●●●●●</span> '''[[FAR SENSE]]''' === |
The character no longer needs to take to Soul’s Flight | The character no longer needs to take to Soul’s Flight | ||
to observe distant but familiar places and people. She can | to observe distant but familiar places and people. She can | ||
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aware of her own situation. While this use of Auspex splits | aware of her own situation. While this use of Auspex splits | ||
her senses, it does not hamper them. | her senses, it does not hamper them. | ||
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=== <span style="font-size:large">●●●●●●</span>'''<TITLE>''' === | === <span style="font-size:large">●●●●●●</span>'''<TITLE>''' === |
Revision as of 22:32, 24 January 2019
Contents
Introduction
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●●●●●● FAR SENSE
The character no longer needs to take to Soul’s Flight to observe distant but familiar places and people. She can project her senses to a place in order to stalk any person she is familiar with. She observes her victim while remaining aware of her own surroundings.
System: The player rolls the character’s Perception + Empathy, difficulty 6, and describes the person she is trying to spy on. If successful, she may observe her victim and his surrounding area for one turn per success. She may use other levels of Auspex where she is spying. She remains aware of her own situation. While this use of Auspex splits her senses, it does not hamper them.
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