Difference between revisions of "Shape-Shifting (Hedge Magic)"
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== Aspects == | == Aspects == | ||
+ | : {{5-1}} A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. | ||
− | + | : {{5-2}} Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like. | |
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+ | : {{5-3}} Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system. | ||
+ | : {{5-4}} Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs. | ||
+ | : {{5-5}} Full shifting: The sorcerer can change completely into animal forms | ||
− | == | + | === Shift Scale === |
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− | + | === Subject === | |
− | + | === Disparity === | |
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+ | == Trivia == | ||
'''Known Paths: ''' [[Gaining Set's Splendor]] | '''Known Paths: ''' [[Gaining Set's Splendor]] | ||
'''Alternates:''' [[Scales of Apophis]] | '''Alternates:''' [[Scales of Apophis]] |
Revision as of 22:29, 8 November 2018
Introduction
Whilst the World of Darkness is indeed home to some shape shifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it’s a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shape shifting is less an art than a natural talent, but one un-channeled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners.
System
Roll: Stamina + Animal Ken
Cost: 1 Willpower per use
Modifiers: None.
Casting Time: One turn per level of the effect.
Spell Duration: One Scene.
Aspects
- ●○○○○ A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc.
- ●●○○○ Noticable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
- ●●●○○ Significant change: The sorcerer replaces some body part with an animal feature - a full clawed paw, a nasty shark jaw or an externalized digestive system.
- ●●●●○ Half-shift: The sorcerer can shift half his body into another form or find some half-way point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
- ●●●●● Full shifting: The sorcerer can change completely into animal forms
Shift Scale
Subject
Disparity
Trivia
Known Paths: Gaining Set's Splendor
Alternates: Scales of Apophis