Difference between revisions of "Wards (Hedge Magic)"

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;[[Hedge Magic]] -S- [[Summoning, Binding & Warding (Hedge Magic)]]
 
;[[Hedge Magic]] -S- [[Summoning, Binding & Warding (Hedge Magic)]]
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'''Description:''' The Magician lays some sort of Ward(a pentacle, a triangle of salt, an offering of food and good liquor, gold, herbs, a plate of wolfsbane and blood, etc.) and rolls Wits + Occult (difficulty is the Paths level +4).  The target Ward will have to spend one Willpower per the magicians success to enter the area protected.  A ward lasts for one scene per success.  A fair but devious storyteller might make the Ward roll herself, leaving the magician to wonder whether or not his Ward will hold!
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This ritual acts like a counter-magick (one die per success) or reduces any incoming Gift or Discipline by one dot of effect for every one of the wizard's successes. Wards do not, however,restrict gunfire.

Latest revision as of 15:31, 4 October 2018

Hedge Magic -S- Summoning, Binding & Warding (Hedge Magic)

Description: The Magician lays some sort of Ward(a pentacle, a triangle of salt, an offering of food and good liquor, gold, herbs, a plate of wolfsbane and blood, etc.) and rolls Wits + Occult (difficulty is the Paths level +4). The target Ward will have to spend one Willpower per the magicians success to enter the area protected. A ward lasts for one scene per success. A fair but devious storyteller might make the Ward roll herself, leaving the magician to wonder whether or not his Ward will hold!

This ritual acts like a counter-magick (one die per success) or reduces any incoming Gift or Discipline by one dot of effect for every one of the wizard's successes. Wards do not, however,restrict gunfire.