Difference between revisions of "Pasithea"

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== <span style="color:#800000;"> Introduction ==
 
== <span style="color:#800000;"> Introduction ==
 
In Greek mythology, Pasithea was one of the Charites, and the personification of relaxation, meditation, hallucinations and all other altered states of consciousness. The Charites are usually said to be the daughters of Zeus and Eurynome, but Pasithea's parentage is given by the poet Nonnus, as Hera and Dionysus. She was married to Hypnos, the god of sleep. As such, in addition to being one of the Charites, she was also at least a nominal Oneiroi (god or goddess of dreams).
 
In Greek mythology, Pasithea was one of the Charites, and the personification of relaxation, meditation, hallucinations and all other altered states of consciousness. The Charites are usually said to be the daughters of Zeus and Eurynome, but Pasithea's parentage is given by the poet Nonnus, as Hera and Dionysus. She was married to Hypnos, the god of sleep. As such, in addition to being one of the Charites, she was also at least a nominal Oneiroi (god or goddess of dreams).
 
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<span style="color:#800000;"><h2>Diversions of Pasithea</h2>
 
<span style="color:#800000;"><h2>Diversions of Pasithea</h2>
 
The borderland between wakefulness and true sleep, daydreaming is a kind of distracted restfulness that allows the mind to drift off into whatever direction most pleases the subject.
 
The borderland between wakefulness and true sleep, daydreaming is a kind of distracted restfulness that allows the mind to drift off into whatever direction most pleases the subject.
  
 
<b>System</b> The player rolls ''Manipulation'' + ''Subterfuge'' at variable difficulty based on the target's temporary willpower. The number of successes scored equates to the number of dice the Icelus can strip from a target's collective ''Perception'' + ''Alertness'' pool. Individuals thus affected are unlikely to detect the Icelus' use of this power, but exceptional individuals may possess enough awareness to realize they are being manipulated. This power can only affect one target at a time and the effects of this power wear off as soon as the Icelus ceases to concentrate on the target or the target passes beyond his or her range of perception.  
 
<b>System</b> The player rolls ''Manipulation'' + ''Subterfuge'' at variable difficulty based on the target's temporary willpower. The number of successes scored equates to the number of dice the Icelus can strip from a target's collective ''Perception'' + ''Alertness'' pool. Individuals thus affected are unlikely to detect the Icelus' use of this power, but exceptional individuals may possess enough awareness to realize they are being manipulated. This power can only affect one target at a time and the effects of this power wear off as soon as the Icelus ceases to concentrate on the target or the target passes beyond his or her range of perception.  
 
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<h2>Lying Down with Hypnos</h2>
 
<h2>Lying Down with Hypnos</h2>
  
<b>System</b> The player rolls ''Charisma'' + ''Performance'' at a difficulty of six (6).
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<b>System</b> The player rolls ''Charisma'' + ''Performance'' at a difficulty of six (7).
  
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'''Roll:''' Charisma + Expression = 7<br>
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''1 Success'' = 1 person affected<br>
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''2 Successes'' = 2 people affected<br>
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''3 Successes'' = 6 people affected<br>
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''4 Successes'' = 20 people affected<br>
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''5 Successes'' = Everyone in the vampire's immediate vicinity (an entire auditorium, a mob).<br>
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''Note:'' If there are more individuals present than the character can affect, those with the lowest willpower ratings are effected first.<br>
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<h2>Incubations of the Oneiroi</h2>
 
<h2>Incubations of the Oneiroi</h2>
  
 
<b>System</b>
 
<b>System</b>
 
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<h2>The Curses of Lethe</h2>
 
<h2>The Curses of Lethe</h2>
  
 
<b>System</b>
 
<b>System</b>
 
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<h2>Parthenogenesis</h2>
 
<h2>Parthenogenesis</h2>
  
 
<b>System</b>
 
<b>System</b>
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Revision as of 20:18, 7 December 2017

Icelus -x- Disciplines

Introduction

In Greek mythology, Pasithea was one of the Charites, and the personification of relaxation, meditation, hallucinations and all other altered states of consciousness. The Charites are usually said to be the daughters of Zeus and Eurynome, but Pasithea's parentage is given by the poet Nonnus, as Hera and Dionysus. She was married to Hypnos, the god of sleep. As such, in addition to being one of the Charites, she was also at least a nominal Oneiroi (god or goddess of dreams).





Diversions of Pasithea

The borderland between wakefulness and true sleep, daydreaming is a kind of distracted restfulness that allows the mind to drift off into whatever direction most pleases the subject.

System The player rolls Manipulation + Subterfuge at variable difficulty based on the target's temporary willpower. The number of successes scored equates to the number of dice the Icelus can strip from a target's collective Perception + Alertness pool. Individuals thus affected are unlikely to detect the Icelus' use of this power, but exceptional individuals may possess enough awareness to realize they are being manipulated. This power can only affect one target at a time and the effects of this power wear off as soon as the Icelus ceases to concentrate on the target or the target passes beyond his or her range of perception.





Lying Down with Hypnos

System The player rolls Charisma + Performance at a difficulty of six (7).

Roll: Charisma + Expression = 7
1 Success = 1 person affected
2 Successes = 2 people affected
3 Successes = 6 people affected
4 Successes = 20 people affected
5 Successes = Everyone in the vampire's immediate vicinity (an entire auditorium, a mob).
Note: If there are more individuals present than the character can affect, those with the lowest willpower ratings are effected first.





Incubations of the Oneiroi

System





The Curses of Lethe

System





Parthenogenesis

System