Patron (mage V20): Difference between revisions

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;[[Mage Information]]
;[[Mage Information]]
== <span style="color:#4B0082;"> ==
== <span style="color:#4B0082;"> Patron ==
In the chessboard politics of the Ascension factions, certain
players conceal their faces from the pawns. One of those players
has dedicated him- or herself to your welfare... at least for the
moment. Chances are, you have no idea who this patron is,
what they want, or what the final bill for services rendered will
be; even if you think you know who’s behind that goodwill, the
truth remains uncertain. This person is no Mentor or Ally but
a secretive benefactor whose true goals remain hidden... at least
for the moment... from your understanding.
 
Game-wise, Patron reflects a powerful party who’s watching
out for your character’s interests. Only the Storyteller knows what
this party’s plans are and what their interest in the character might
be. At the beginning of the chronicle, at least, this benefactor
exerts force in mysterious ways: orders get reversed, contracts
issued or terminated, gifts delivered, hints dropped, and strings
pulled. Magick will not reveal the reason of these indulgences –
the patron’s far too clever to get caught that easily. There’s clearly
some alliance or common ground involved, but the nature of that
connection remains elusive. Especially in paranoid labyrinths like
the Hermetic or Technocratic Orders, this mysterious generosity
can be very disconcerting. Someday, you know, the patron will
call in his markers...
 
:X -- No special friends.
:• -- A shadowy someone pulling occasional strings.
:•• -- A helpful benefactor who chooses to remain concealed.
:••• -- A superior or elder who helps you for mysterious reasons.
:•••• -- A powerful party who appears to favor you.
:••••• -- A high-ranking mage or Technocrat who seems dedicated to your well-being... at least for now.

Latest revision as of 21:50, 23 July 2017

Mage Information

Patron

In the chessboard politics of the Ascension factions, certain players conceal their faces from the pawns. One of those players has dedicated him- or herself to your welfare... at least for the moment. Chances are, you have no idea who this patron is, what they want, or what the final bill for services rendered will be; even if you think you know who’s behind that goodwill, the truth remains uncertain. This person is no Mentor or Ally but a secretive benefactor whose true goals remain hidden... at least for the moment... from your understanding.

Game-wise, Patron reflects a powerful party who’s watching out for your character’s interests. Only the Storyteller knows what this party’s plans are and what their interest in the character might be. At the beginning of the chronicle, at least, this benefactor exerts force in mysterious ways: orders get reversed, contracts issued or terminated, gifts delivered, hints dropped, and strings pulled. Magick will not reveal the reason of these indulgences – the patron’s far too clever to get caught that easily. There’s clearly some alliance or common ground involved, but the nature of that connection remains elusive. Especially in paranoid labyrinths like the Hermetic or Technocratic Orders, this mysterious generosity can be very disconcerting. Someday, you know, the patron will call in his markers...

X -- No special friends.
• -- A shadowy someone pulling occasional strings.
•• -- A helpful benefactor who chooses to remain concealed.
••• -- A superior or elder who helps you for mysterious reasons.
•••• -- A powerful party who appears to favor you.
••••• -- A high-ranking mage or Technocrat who seems dedicated to your well-being... at least for now.