Difference between revisions of "Magickal Difficulty Modifiers"
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*Opposed Resonance (personal, instrument, ritual, or Tass)..........................................+1 | *Opposed Resonance (personal, instrument, ritual, or Tass)..........................................+1 | ||
*Manipulating Mythic Threads/ hypernarrative...............................................................-1 | *Manipulating Mythic Threads/ hypernarrative...............................................................-1 | ||
+ | |||
;Time and Effort | ;Time and Effort | ||
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*Fast-casting +1 | *Fast-casting +1 | ||
*Turning time backwards +3 | *Turning time backwards +3 | ||
+ | |||
+ | ;General Circumstances | ||
+ | *Researches lore about subject before using magick -1 to -3 | ||
+ | *Near a Node -1 to -3 | ||
+ | *Distant or hidden target or subject +1 | ||
+ | *Juggling several Effects at once +1 per two Effects | ||
+ | *Mage distracted +1 to +3 | ||
+ | *Mage in conflict with Avatar +1 to +3 | ||
+ | *Domino Effect +1 per two coincidences after first; see p. 539. | ||
+ | *Outlandish to godlike feat +1 to +3 | ||
+ | |||
+ | ;Notes | ||
+ | *Maximum net modifier +3 or -3. | ||
+ | *Minimum difficulty 3, maximum difficulty 10. If you employ the '''Thresholds''' option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier. | ||
+ | *Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes. | ||
+ | *If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes. |
Revision as of 10:42, 5 June 2017
- Activity ------------------------------------------------------------------------- Difficulty Modifier
- Tools and Rituals
- Using a personalized instrument..............................................................-1
- Using a unique instrument........................................................................-1
- Using a unique and specialized instrument.............................................-2 (total)
- Working with unfamiliar instruments...................................................+2/ +1
- Working without usual instruments..............................................................+3
- Using instruments when you don’t need to..........................................-1
- Using personal item from target (sympathetic magick)..........................................-1 to -3
- Appropriate Resonance (personal, instrument, ritual, or Tass)..........................................-1
- Opposed Resonance (personal, instrument, ritual, or Tass)..........................................+1
- Manipulating Mythic Threads/ hypernarrative...............................................................-1
- Time and Effort
- Spending Quintessence -1 per point, max. -3
- Spending extra time (per additional turn each roll; max. -3) -1
- Fast-casting +1
- Turning time backwards +3
- General Circumstances
- Researches lore about subject before using magick -1 to -3
- Near a Node -1 to -3
- Distant or hidden target or subject +1
- Juggling several Effects at once +1 per two Effects
- Mage distracted +1 to +3
- Mage in conflict with Avatar +1 to +3
- Domino Effect +1 per two coincidences after first; see p. 539.
- Outlandish to godlike feat +1 to +3
- Notes
- Maximum net modifier +3 or -3.
- Minimum difficulty 3, maximum difficulty 10. If you employ the Thresholds option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier.
- Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes.
- If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes.