Awaken the Inanimate: Difference between revisions

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;[[Mage Information]]
'''Description:'''
'''Description:''' ''"Our world is innately alive."'' This animistic viewpoint – an
intrinsic part of shamanic practices – asserts that every object,
place, or being has a spiritual element within itself. Most spirits
slumber peacefully, dimly aware of their surroundings but more
or less inert. An animist, however, can wake them up, granting
fresh vitality to supposedly inanimate things.


'''System:'''
As mentioned in the '''Chapter Nine''' sections about
''Awakening Substances'' see ('''p. 443'''), an awakened object works
better than a normal, sleeping one. An awakened computer
works faster and more efficiently; an awakened glass makes its
drinks taste sweeter; an awakened car might literally go that
extra mile if you treat it well, and so an animist knows how to
get a little extra edge out of essentially material things.


'''Source:'''
Obviously, a mage wants to get on that spirit’s good side.
To do so, she talks to it, chants while holding it, polishes it
or tinkers with it or does whatever else the object in question
might need in order to feel recognized. Maybe she reads her
favorite book by candlelight to awaken the spirit within its
pages, or she might clean a mirror while asking respectful
questions about what it sees. In time, a favored object learns
to recognize the mage and begins giving her small favors in
return. A happy dagger might never cut its owner; a favorite
sweater might look good and feel right and never snag or tear.
Although most of these favors remain small and coincidental,
a powerful shaman can rouse the spirits to perform clearly
impossible acts: offering advice, running without fuel, locking
out trespassers who try to break into an awakened house, and
other sorts of paranormal phenomena.
 
Awakened objects also have presence within the spiritual
realm. An awakened knife, for example, can slice ephemera
and accompany its mage into the Otherworlds. An awakened
house retains its material substance on the other side of the
Gauntlet, and it might even have a lower Gauntlet than the
area around that house. (Storyteller’s option, unless the mage
uses Spirit 4 to lower the Gauntlet herself.) A favored toy might
glow in the Umbra... or perhaps even speak to the mage. In all
cases, the awakened object or area has a stronger Resonance
than an object or area that remains asleep.
 
'''System:''' Rousing an object typically requires an extended
ritual – five successes or so for small objects, 20 or more for
large areas or complicated machines. In most cases, the mage
invests that object or place with her own Resonance, literally
giving the spirit a part of herself. Typically, this spell remains
coincidental. If the mage tries to rouse that spirit to do obviously
uncanny things, however, then the Storyteller may decide
that she’s invoking vulgar magick instead. As noted above, an
awakened object exists in the Umbra as well as in the physical
world and can be taken along with the mage if and when she
travels into the Otherworlds.
 
'''Source:''' Mage - V20 -- pg.607-608

Revision as of 09:07, 5 May 2017

Mage Information

Description: "Our world is innately alive." This animistic viewpoint – an intrinsic part of shamanic practices – asserts that every object, place, or being has a spiritual element within itself. Most spirits slumber peacefully, dimly aware of their surroundings but more or less inert. An animist, however, can wake them up, granting fresh vitality to supposedly inanimate things.

As mentioned in the Chapter Nine sections about Awakening Substances see (p. 443), an awakened object works better than a normal, sleeping one. An awakened computer works faster and more efficiently; an awakened glass makes its drinks taste sweeter; an awakened car might literally go that extra mile if you treat it well, and so an animist knows how to get a little extra edge out of essentially material things.

Obviously, a mage wants to get on that spirit’s good side. To do so, she talks to it, chants while holding it, polishes it or tinkers with it or does whatever else the object in question might need in order to feel recognized. Maybe she reads her favorite book by candlelight to awaken the spirit within its pages, or she might clean a mirror while asking respectful questions about what it sees. In time, a favored object learns to recognize the mage and begins giving her small favors in return. A happy dagger might never cut its owner; a favorite sweater might look good and feel right and never snag or tear. Although most of these favors remain small and coincidental, a powerful shaman can rouse the spirits to perform clearly impossible acts: offering advice, running without fuel, locking out trespassers who try to break into an awakened house, and other sorts of paranormal phenomena.

Awakened objects also have presence within the spiritual realm. An awakened knife, for example, can slice ephemera and accompany its mage into the Otherworlds. An awakened house retains its material substance on the other side of the Gauntlet, and it might even have a lower Gauntlet than the area around that house. (Storyteller’s option, unless the mage uses Spirit 4 to lower the Gauntlet herself.) A favored toy might glow in the Umbra... or perhaps even speak to the mage. In all cases, the awakened object or area has a stronger Resonance than an object or area that remains asleep.

System: Rousing an object typically requires an extended ritual – five successes or so for small objects, 20 or more for large areas or complicated machines. In most cases, the mage invests that object or place with her own Resonance, literally giving the spirit a part of herself. Typically, this spell remains coincidental. If the mage tries to rouse that spirit to do obviously uncanny things, however, then the Storyteller may decide that she’s invoking vulgar magick instead. As noted above, an awakened object exists in the Umbra as well as in the physical world and can be taken along with the mage if and when she travels into the Otherworlds.

Source: Mage - V20 -- pg.607-608