Destiny (mage V20): Difference between revisions

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;[[Mage Information]]
;[[Mage Information]]
== <span style="color:#4B0082;">  ==
== <span style="color:#4B0082;">  Destiny ==
You’re a Chosen One, destined to play a vital role in
the cosmic drama. Prophecies hint at your coming greatness;
statistical analysis points toward your significance. Most
importantly, you know you’re fated to be special. When things
seem bleak, you can call upon this knowledge to get you through.
 
Once per game session, you can call upon this sense of
destiny if you’re facing a tough challenge or a tight spot. If you’ve
spent all of your Willpower points before this crisis, you can
roll your Destiny dice pool against difficulty 8. Each success
you roll allows you to instantly regain a point of Willpower.
With that restored confidence, you can cheat defeat or death,
living another day to achieve Fate’s plans for you.
 
At some point, however, you will finally face your final
destiny. On that day, the Storyteller declares, ''“It’s your Moment
of Destiny. Face THIS crisis on your own!”'' At that point, you’re out
of special rolls. Whatever Fate has in store for you, it’s up to you
to fulfill that destiny. If you happen to survive that encounter
and achieve something memorable, this Background goes away,
perhaps to be replaced by another Background (Storyteller’s
option) that reflects the dramatic change of life you’ve endured.
If you fail, you get stuck with the knowledge that Destiny came
calling and you weren’t up to the task.
 
:X -- You’re not especially important.
:• -- A minor destiny; roll one die.
:•• -- You’re significant; roll two dice.
:••• -- You’re important; roll three dice.
:•••• -- You’re destined for great things; roll four dice.
:••••• -- Someday soon, you’ll be a legend; roll five dice.

Latest revision as of 17:04, 25 April 2017

Mage Information

Destiny

You’re a Chosen One, destined to play a vital role in the cosmic drama. Prophecies hint at your coming greatness; statistical analysis points toward your significance. Most importantly, you know you’re fated to be special. When things seem bleak, you can call upon this knowledge to get you through.

Once per game session, you can call upon this sense of destiny if you’re facing a tough challenge or a tight spot. If you’ve spent all of your Willpower points before this crisis, you can roll your Destiny dice pool against difficulty 8. Each success you roll allows you to instantly regain a point of Willpower. With that restored confidence, you can cheat defeat or death, living another day to achieve Fate’s plans for you.

At some point, however, you will finally face your final destiny. On that day, the Storyteller declares, “It’s your Moment of Destiny. Face THIS crisis on your own!” At that point, you’re out of special rolls. Whatever Fate has in store for you, it’s up to you to fulfill that destiny. If you happen to survive that encounter and achieve something memorable, this Background goes away, perhaps to be replaced by another Background (Storyteller’s option) that reflects the dramatic change of life you’ve endured. If you fail, you get stuck with the knowledge that Destiny came calling and you weren’t up to the task.

X -- You’re not especially important.
• -- A minor destiny; roll one die.
•• -- You’re significant; roll two dice.
••• -- You’re important; roll three dice.
•••• -- You’re destined for great things; roll four dice.
••••• -- Someday soon, you’ll be a legend; roll five dice.