Difference between revisions of "Artemisia's Statistics"
(Added in game languages.) |
|||
Line 13: | Line 13: | ||
'''Talents:''' Alertness 3 (ambushes), Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 3, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Streetwise 3 (subversive groups), Subterfuge 3<br> | '''Talents:''' Alertness 3 (ambushes), Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 3, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Streetwise 3 (subversive groups), Subterfuge 3<br> | ||
'''Skills:''' Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Memory 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1<br> | '''Skills:''' Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Memory 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1<br> | ||
− | '''Knowledges:''' Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian), Academics 2, Clan Lore 5 (culture), Computers 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Medicine 1, Occult 4, Politics 3 (social connections), Science 1<br> | + | '''Knowledges:''' Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, Clan Lore 5 (culture), Computers 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Medicine 1, Occult 4, Politics 3 (social connections), Science 1<br> |
'''Secondary Abilities:''' Memory 2, , Kindred Lore 2<br> | '''Secondary Abilities:''' Memory 2, , Kindred Lore 2<br> | ||
'''Sorcerous Paths:'''<br> | '''Sorcerous Paths:'''<br> |
Revision as of 17:07, 22 April 2017
Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"
Plots:
Secrets:
Born:
Nature:
Demeanor:
Apparent Age: mid -20s
Physical: Strength 4 (grip), Dexterity 4 (charges), Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3 (ambushes), Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 3, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Streetwise 3 (subversive groups), Subterfuge 3
Skills: Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Memory 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1
Knowledges: Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, Clan Lore 5 (culture), Computers 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Medicine 1, Occult 4, Politics 3 (social connections), Science 1
Secondary Abilities: Memory 2, , Kindred Lore 2
Sorcerous Paths:
Rituals:
Backgrounds:
Flaws: Prey Exclusion (First responders) 1pt - mental
Merits: Time Sense - 1pt mental
Virtues: Conscience 4, Self-Control 4, Courage 5
Morality: Humanity 6
Willpower: 8
Destiny:
Experience: +5 XP ("The Magister 00:01, 22 May 2016 (MDT)")