Difference between revisions of "Knell of Doom"

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Latest revision as of 19:08, 3 January 2014

Level I Rituals

Description: This ritual permits a vampire to hear the act of dying and so find materials and souls for experimentation. Those who use this ritual ritual often tend to gain a faintly distracted look that discomfits anyone who recognizes the significance of their preoccupation.

System: The vampire rings a bell of any size. Before the echoes fade from her ears, she plunges a knife into the palm of her left hand, inflicting one (1) level of unsoakable lethal damage. If the ritual succeeds, the vampire knows immediately if anyone dies within a number of miles equal to her Occult rating. She also gains a sense of the death's location relative to her current position, though it requires a successful Wits + Perception roll (difficulty 6) to discern any measure of distance. The vampire hears a sound as of a great iron bell tolling for every death. The ritual's effects last until sunrise.

Reference: Players Guide to the High Clans - Mortis Rituals - Page 198.