Throwing as a feat: Difference between revisions

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'''Dice Pool:'''
'''Dice Pool:''' [Dexterity + Athletics]


'''Discussion:'''
'''Discussion:''' Objects (Molotov cocktails, knives, beer bottles) with a mass of two
pounds/one kilogram or less can be thrown a distance of Strength x 5 yards/meters. For every additional two
pounds/one kilogram of weight that an object has, this distance decreases by five yards/meters (particularly
heavy objects don’t go very far). As long as the object’s mass doesn’t reduce throwing distance to zero,
your character can pick up and throw it. If an object can be lifted, but its mass reduces throwing distance
to zero, the object can be hurled aside at best — about one yard or meter of distance. Obviously, if an object
can’t be lifted, it can’t be thrown at all (refer instead to “Lifting/Breaking,”.
 
The Storyteller may reduce throwing distances for particularly unwieldy objects or increase them for aerodynamic ones. Throwing an object with any degree of
accuracy requires a Dexterity + Athletics roll versus difficulty 6 (to half maximum range) or 7 (half maximum
to maximum range). This difficulty can be adjusted for
wind conditions and other variables at the Storyteller’s
discretion. On a botch, your character may drop the
object or strike a companion with it, or she might toss
something that wasn’t what she intended to throw, after all....

Latest revision as of 17:49, 27 February 2017

Main Page

Dice Pool: [Dexterity + Athletics]

Discussion: Objects (Molotov cocktails, knives, beer bottles) with a mass of two pounds/one kilogram or less can be thrown a distance of Strength x 5 yards/meters. For every additional two pounds/one kilogram of weight that an object has, this distance decreases by five yards/meters (particularly heavy objects don’t go very far). As long as the object’s mass doesn’t reduce throwing distance to zero, your character can pick up and throw it. If an object can be lifted, but its mass reduces throwing distance to zero, the object can be hurled aside at best — about one yard or meter of distance. Obviously, if an object can’t be lifted, it can’t be thrown at all (refer instead to “Lifting/Breaking,”.

The Storyteller may reduce throwing distances for particularly unwieldy objects or increase them for aerodynamic ones. Throwing an object with any degree of accuracy requires a Dexterity + Athletics roll versus difficulty 6 (to half maximum range) or 7 (half maximum to maximum range). This difficulty can be adjusted for wind conditions and other variables at the Storyteller’s discretion. On a botch, your character may drop the object or strike a companion with it, or she might toss something that wasn’t what she intended to throw, after all....