Difference between revisions of "Opening / Closing"
Line 1: | Line 1: | ||
;[[Main Page]] | ;[[Main Page]] | ||
− | '''Dice Pool:''' | + | '''Dice Pool:''' [Strength] |
− | '''Discussion:''' | + | '''Discussion:''' Opening a door with |
+ | brute force calls for a Strength roll (difficulty 6 to 8, | ||
+ | depending on the material of the door). A standard interior door requires only one success to bash open or | ||
+ | slam shut. A reinforced door generally takes five successes. A vault door might take 10 or more successes. | ||
+ | These successes may be handled as an extended action. While teamwork is possible (and recommended), a | ||
+ | door can still be forced open through a single individual’s repeated hammering. A botch causes a health level | ||
+ | of lethal damage to your character’s shoulder. | ||
+ | |||
+ | Certain doors (metal vault doors and the like) may require a Strength minimum just to make an attempt. |
Latest revision as of 14:47, 27 February 2017
Dice Pool: [Strength]
Discussion: Opening a door with brute force calls for a Strength roll (difficulty 6 to 8, depending on the material of the door). A standard interior door requires only one success to bash open or slam shut. A reinforced door generally takes five successes. A vault door might take 10 or more successes. These successes may be handled as an extended action. While teamwork is possible (and recommended), a door can still be forced open through a single individual’s repeated hammering. A botch causes a health level of lethal damage to your character’s shoulder.
Certain doors (metal vault doors and the like) may require a Strength minimum just to make an attempt.