The Path of Blood - V20: Difference between revisions

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Storyteller may require additional reasoning (though
Storyteller may require additional reasoning (though
choosing a different path is by no means unheard of).
choosing a different path is by no means unheard of).


'''• A Taste for Blood'''<br>
'''• A Taste for Blood'''<br>
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'''System:''' The number of successes achieved on the roll determines how much information the thaumaturge gleans and how accurate it is.
'''System:''' The number of successes achieved on the roll determines how much information the thaumaturge gleans and how accurate it is.
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'''•• Blood Rage'''<br>
This power allows a vampire to force another Kindred to expend blood against his will. The caster must touch her subject for this power to work, though only
the lightest contact is necessary. A vampire affected
by this power might feel a physical rush as the thaumaturge heightens his Physical Attributes, might find
himself suddenly looking more human, or may even
find himself on the brink of frenzy as his stores of vitae
are mystically depleted.
'''System:''' Each success forces the subject to spend one
blood point immediately in the way the caster desires
(which must go towards some logical expenditure the
target vampire could make, such as increasing Physical
Attributes or powering Disciplines). Note that blood
points forcibly spent in this manner may exceed the
normal “per turn” maximum indicated by the victim’s
Generation. Each success gained also increases the
subject’s difficulty to resist frenzy by one. The thaumaturge may not use Blood Rage on herself to circumvent
generational limits.
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Revision as of 12:42, 10 January 2017

Thaumaturgy - V20

Introduction

Almost every Tremere studies the Path of Blood as her primary path. It encompasses some of the most fundamental principles of Thaumaturgy, based as it is on the manipulation of Kindred vitae. If a player wishes to select another path as her character’s primary path, the Storyteller may require additional reasoning (though choosing a different path is by no means unheard of).


• A Taste for Blood
This power was developed as a means of testing a foe’s might — an extremely important ability in the tumultuous early nights of Clan Tremere. By merely touching the blood of his subject, the caster may determine how much vitae remains in the subject and, if the subject is a vampire, how recently he has fed, his approximate Generation and, with three or more successes, whether he has ever committed diablerie.

System: The number of successes achieved on the roll determines how much information the thaumaturge gleans and how accurate it is.





•• Blood Rage
This power allows a vampire to force another Kindred to expend blood against his will. The caster must touch her subject for this power to work, though only the lightest contact is necessary. A vampire affected by this power might feel a physical rush as the thaumaturge heightens his Physical Attributes, might find himself suddenly looking more human, or may even find himself on the brink of frenzy as his stores of vitae are mystically depleted.

System: Each success forces the subject to spend one blood point immediately in the way the caster desires (which must go towards some logical expenditure the target vampire could make, such as increasing Physical Attributes or powering Disciplines). Note that blood points forcibly spent in this manner may exceed the normal “per turn” maximum indicated by the victim’s Generation. Each success gained also increases the subject’s difficulty to resist frenzy by one. The thaumaturge may not use Blood Rage on herself to circumvent generational limits.