Difference between revisions of "Chimerstry - V20"
Line 28: | Line 28: | ||
4: [[Permanency - V20]]<br> | 4: [[Permanency - V20]]<br> | ||
5: [[Horrid Reality - V20]]<br> | 5: [[Horrid Reality - V20]]<br> | ||
+ | |||
+ | ===Alternate Powers (1-5)=== | ||
+ | |||
+ | ==Advanced Chimerstry== | ||
+ | ===Level 6=== | ||
+ | :[[False Resonance - V20]] | ||
+ | :[[Fatuus Mastery - V20]] | ||
+ | :[[Shared Nightmare - V20]] |
Revision as of 11:11, 10 January 2017
Introduction to Chimerstry
The Ravnos are known as masters of illusion, although the reason why is lost to history. Rumors abound of Ravnos ghûls, rakshasas, and shapeshifters, but whatever its origins, Chimerstry remains a potent and powerful weapon for the Deceivers. The Discipline is, fundamentally, an art of conjuration that converts the vampire’s will into phantoms that confound the senses and technology alike. Even vampires fall under the sway of the Ravnos’ illusory world, unless they have a strong enough grasp of Auspex (see p. 142). The Ravnos often use this power to swindle and seduce their victims into acts that work out badly for the victim (but great for the Ravnos).
Illusions created by Chimerstry can be seen for what they are by a victim who “proves” the illusion’s false- hood (e.g., a person who walks up to an illusory wall, expresses his disbelief in it, and puts his hand through it effectively banishes the illusion), and explicitly in- credible illusions are seen as false immediately (e.g.,dragons breathing fire or gravity working in reverse). Sometimes, frequent targets of Chimerstry end up at- tempting to disbelieve everything around them, leading to derangements (and, quite often, to the amusement of the Ravnos).
- Main Sequence
1: Ignus Fatuus - V20
2: Fata Morgana - V20
3: Apparition - V20
4: Permanency - V20
5: Horrid Reality - V20