Difference between revisions of "Horrid Reality - V20"

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enough dots in Auspex can still attempt to roll for Seeing the Unseen (p. 142).
 
enough dots in Auspex can still attempt to roll for Seeing the Unseen (p. 142).
  
'''System:''' A Horrid Realty illusion costs two Will-power points to set in motion and lasts for an entire
+
'''System:''' A Horrid Realty illusion costs two Willpower points to set in motion and lasts for an entire
 
scene (though its effects may last longer; see below). If the vampire is trying to injure his victim, his player
 
scene (though its effects may last longer; see below). If the vampire is trying to injure his victim, his player
 
must roll Manipulation + Subterfuge (difficulty of the victim’s Perception + Self-Control/Instinct). Each
 
must roll Manipulation + Subterfuge (difficulty of the victim’s Perception + Self-Control/Instinct). Each

Latest revision as of 11:06, 10 January 2017

Chimerstry - V20

Description: Rather than create simple illusions, the vampire can now project hallucinations directly into a victim’s mind. The target of these illusions believes completely that the images are real; a hallucinatory fire can burn him, an imaginary noose can strangle him, and an illusory wall can block him. This power affects only one person at a time; though others can see the illusion, it doesn’t impact them in the same way. Other people can try to convince the victim that his terrors are not real, but he won’t believe them. Note that targets with enough dots in Auspex can still attempt to roll for Seeing the Unseen (p. 142).

System: A Horrid Realty illusion costs two Willpower points to set in motion and lasts for an entire scene (though its effects may last longer; see below). If the vampire is trying to injure his victim, his player must roll Manipulation + Subterfuge (difficulty of the victim’s Perception + Self-Control/Instinct). Each success inflicts one health level of lethal damage on the victim that cannot be soaked — the Cainite assaults the victim’s mind and perceptions, not his body. If the player wishes to inflict less damage or change it to bashing, he may announce a maximum amount of damage before rolling the dice. Secondary effects (such as frenzy rolls for illusory fire) may also occur.