Difference between revisions of "Iron Facade"
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Latest revision as of 19:08, 3 January 2014
Fortitude 1, Obfuscate 3
Battles are often won not by the strength or weaponry of the combatants, but in the psychology of war. The appearance of invulnerability is often sufficient to unsettle or even rout a superior foe. With this power, the Kindred creates just such an appearance, seeming to shrug off heavy or even near-crippling blows like so much water. This power is most commonly found among the Archons and Templars who enforce the will of the masters of vampiric sects.
System: The player rolls Manipulation + Subterfuge (difficulty 6). If successful, the character appears to be unwounded and functioning at full capacity regardless of how badly injured he actually is. This power does not actually heal wounds or reduce dice-pool penalties; it simply appears to do so, making it impossible for the enemy to judge the character's true state. The power lasts for a scene, or until the character reaches the Incapacitated health level. A vampire with Auspex can see through this power if her Auspex exceeds the character's Obfuscate.
Experience Cost: 21