Difference between revisions of "Fortify Against Ahura Mazda"

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Latest revision as of 19:07, 3 January 2014

Obtenebration 7

Obtenebration with the merest touch. A single ray of light can ruin even the most well conjured Nocturne,and a Lasombra assaulted in her haven during the day cannot use Arms of Ahriman to reach her enemies standing outside. This power, seen by Abyss Mystics (see p. 175) to be the first step on the way to true mastery of Obtenebration, allows the user to strengthen her darkness against the light of the sun. This power takes its name from the Zoroastrian god of light and fire, the opposite of Ahriman.

System: When the character invokes another Obtenebration power, the player spends 3 blood points in addition to whatever cost the power in question has and rolls Stamina + Occult (difficulty 7). Each success translates to one turn in which that Obtenebration power is unaffected by sunlight. The duration of Fortify Against Ahura Mazda cannot be extended by the use of additional blood points.