Difference between revisions of "Farsight"
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Revision as of 19:07, 3 January 2014
- Auspex 6
A Cainite with Farsight can extend her senses over nearly any distance, and see and hear activity on the other side of the world without leaving her body, if she is familiar with the target of her scrying. This puts her at no risk. Unlike Animal Walk, the character's soul does not leave her body. However, she must have traveled (either physically or spiritually) to the place she wishes to scry or have met the person upon whom she wishes to spy.
A vampire must use a tool of some kind as a focus for her concentration while using Farsight. She might use a favored mirror or a detailed map to guide her spiritual travels. However, this is not necessary for all Cainites.
System: Roll Perception + Empathy (difficulty 5, or 8 if you have only visited the target using Anima Walk). No matter how far away the target is, you can spy on it if you succeed on this roll. You can use your other Auspex abilities normally on the target if you achieve two or more successes on this roll. The use of other Auspex requires the appropriate rolls and expenditure of points, of course. Other Disciplines are not available through the medium of Farsight. Only the preternaturally sensitive - those with Auspex 6 or higher - will even have a chance to recognize that they are being spied on in this fashion, on a roll of Perception + Occult (difficulty 9).
If you choose for your character to use a physical focus to aid her concentration, the Storyteller may reduce the difficulty for using Farsight or related Auspex powers by one if he so wishes.