Poisons and Drugs: Difference between revisions

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'''Introduction:''' As undead, vampires have little fear of conventional
poisons. However, they may succumb to poisons or
drugs contained within the bloodstream of their victims.
Indeed, certain vampires actively seek out victims
under the influence of alcohol or drugs to receive
a vicarious buzz.
Following are some examples of what might happen
if a vampire were to drink the blood of a poisoned or
drugged victim. A vampire with low Willpower (4 or
less) and/or an appropriate Nature (Bon Vivant, Child)
might risk addiction to a certain substance, but this is
unlikely. In general, the effects of most drugs on vampires
are far less than their effects on humans.
• Alcohol: The vampire subtracts one from Dexterity
and Intelligence dice pools for every two drinks’
worth of alcohol in his victims’ blood. This effect fades
at the rate of one die per hour, as the alcohol purges
itself from the bloodstream.
• Cocaine/meth/speed: Vampires with the Celerity
Discipline gain an extra level of the Discipline for (10
minus Stamina) minutes after drinking. Difficulties to
resist or control frenzy are increased by one.
• Hallucinogens: The vampire lowers all dice pools
by one to three (inability to concentrate). He suffers
effects similar to the Level Two Dementation power
The Haunting. Depending on the precise nature of the
“trip,” he may gain extra dice in one particular Ability
(such as Awareness) or find his Auspex Discipline
raised by a dot or more. The effects last for (8 minus
Stamina) hours.
• Heroin/morphine/barbiturates: The vampire subtracts
two from Dexterity and all Ability dice pools for
(10 minus Stamina) minutes, and experiences a dreamlike
state for (12 minus Stamina) hours. Difficulties of
frenzy rolls are decreased by one.
• Marijuana: The vampire experiences a slightly altered
perception of time, as well as a one-die reduction
to Perception dice pools. Difficulties of frenzy rolls are
decreased by one, due to the calming effect of the drug.
The effects last for about half an hour.
• Poison: The vampire subtracts one from all dice
pools and takes from one to three levels of lethal damage
per scene or even turn, depending on the intensity
of the poison. Few poisons have any real effect on the
undead, and most inflict a fixed maximum amount of
damage before wearing off. The vampire may purge the
blood at his normal expenditure rate, and the effects
heal automatically within minutes to hours after purging
the blood.
• Salmonella (food poisoning): The vampire becomes
nauseated, unable to consume more blood (roll
Stamina, difficulty 6, to overcome), and suffers one
health level of bashing damage. The effects last about
a day.

Revision as of 15:53, 12 January 2015

Main Page

Introduction: As undead, vampires have little fear of conventional poisons. However, they may succumb to poisons or drugs contained within the bloodstream of their victims. Indeed, certain vampires actively seek out victims under the influence of alcohol or drugs to receive a vicarious buzz.

Following are some examples of what might happen if a vampire were to drink the blood of a poisoned or drugged victim. A vampire with low Willpower (4 or less) and/or an appropriate Nature (Bon Vivant, Child) might risk addiction to a certain substance, but this is unlikely. In general, the effects of most drugs on vampires are far less than their effects on humans.

• Alcohol: The vampire subtracts one from Dexterity and Intelligence dice pools for every two drinks’ worth of alcohol in his victims’ blood. This effect fades at the rate of one die per hour, as the alcohol purges itself from the bloodstream.

• Cocaine/meth/speed: Vampires with the Celerity Discipline gain an extra level of the Discipline for (10 minus Stamina) minutes after drinking. Difficulties to resist or control frenzy are increased by one.

• Hallucinogens: The vampire lowers all dice pools by one to three (inability to concentrate). He suffers effects similar to the Level Two Dementation power The Haunting. Depending on the precise nature of the “trip,” he may gain extra dice in one particular Ability (such as Awareness) or find his Auspex Discipline raised by a dot or more. The effects last for (8 minus Stamina) hours.

• Heroin/morphine/barbiturates: The vampire subtracts two from Dexterity and all Ability dice pools for (10 minus Stamina) minutes, and experiences a dreamlike state for (12 minus Stamina) hours. Difficulties of frenzy rolls are decreased by one.

• Marijuana: The vampire experiences a slightly altered perception of time, as well as a one-die reduction to Perception dice pools. Difficulties of frenzy rolls are decreased by one, due to the calming effect of the drug. The effects last for about half an hour.

• Poison: The vampire subtracts one from all dice pools and takes from one to three levels of lethal damage per scene or even turn, depending on the intensity of the poison. Few poisons have any real effect on the undead, and most inflict a fixed maximum amount of damage before wearing off. The vampire may purge the blood at his normal expenditure rate, and the effects heal automatically within minutes to hours after purging the blood.

• Salmonella (food poisoning): The vampire becomes nauseated, unable to consume more blood (roll Stamina, difficulty 6, to overcome), and suffers one health level of bashing damage. The effects last about a day.