Difference between revisions of "Almiro's Statistics"

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'''Disciplines:''' Auspex 4, Fortitude 1, Thaumaturgy 5<br>
 
'''Disciplines:''' Auspex 4, Fortitude 1, Thaumaturgy 5<br>
 
'''Discipline Techniques:''' None<br>
 
'''Discipline Techniques:''' None<br>
'''Thaumaturgy Paths:''' [[Conjuring]] 5, [[Technomancy]] 4, [[Levenbolt]] 3<br>
+
'''Thaumaturgy Paths:''' [[Conjuring]] 5, [[Technomancy]] 4, [[Levinvolt]] 3<br>
 
'''Rituals:''' Mostly those of a bureaucratic and technological nature.<br>
 
'''Rituals:''' Mostly those of a bureaucratic and technological nature.<br>
 
'''Backgrounds:''' Allies 1 (hospital adminstrator), Contacts 3 (online friends), Generation 1, Herd 5 (Tokuda blood-bank), Influence 2 (hospital staff), Mentor, Resources 2 (freelance programing), Retainers 3 (morgue attendants), Status 1<br>
 
'''Backgrounds:''' Allies 1 (hospital adminstrator), Contacts 3 (online friends), Generation 1, Herd 5 (Tokuda blood-bank), Influence 2 (hospital staff), Mentor, Resources 2 (freelance programing), Retainers 3 (morgue attendants), Status 1<br>

Revision as of 10:08, 3 April 2014

Almiro Suarez

Circa: 2015 C.E.
Haven: Tokuda Hospital
Clan: Tremere
Generation: 12th
Born: 1966
Embrace: 1991
Sire: Ramon Alvaro
Nature: Celebrant
Demeanor: Architect
Apparent Age: Mid 20s
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 5, Intelligence 4, Wits 5
Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 2, Empathy 2, Expression 1, Streetwise 2, Subterfuge 2
Skills: Crafts 4 (electrical engineering), Drive 2, Firearms 1, Melee 2, Security 2, Stealth 2, Survival 2
Knowledges: Academics 2, Computers 4 (software design), Finance 2, Investigation 4 (computer searches), Law 1, Linguistics 2 (Spanish, Latin, English, Bulgarian), Medicine 1, Occult 3, Rituals 5, Science 4 (physics)
Disciplines: Auspex 4, Fortitude 1, Thaumaturgy 5
Discipline Techniques: None
Thaumaturgy Paths: Conjuring 5, Technomancy 4, Levinvolt 3
Rituals: Mostly those of a bureaucratic and technological nature.
Backgrounds: Allies 1 (hospital adminstrator), Contacts 3 (online friends), Generation 1, Herd 5 (Tokuda blood-bank), Influence 2 (hospital staff), Mentor, Resources 2 (freelance programing), Retainers 3 (morgue attendants), Status 1
Virtues: Conscience 4, Self-Control 3, Courage 3
Path of Enlightenment: Humanity 7
Willpower: 6
Merits:
Flaws:
Secrets:
Plots: Almiro has no plots, he is just trying to live the life that he left behind in becoming immortal; sadly to reach his true potential, he will have to abandon his previous life to make immortality viable. He will never see his homeland again; for good or ill, he must make peace with Bulgarian society and accept it as his new home.
Destiny: Almiro's destiny is to survive the coming events that will engulf Sofia and Bulgaria in general; he will survive to see his clan achieve its ultimate destiny, whether that means extinction or some kind of re-inception.