Difference between revisions of "Badger's Hide"
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− | ;[[Discipline Techniques]] | + | ; '''[[Discipline Techniques]]''' |
− | Fortitude 1, Protean 4 | + | '''Requisite Disciplines:''' Fortitude 1, Protean 4 |
− | As might be suspected, this Protean-based power was developed by a Gangrel. When the Kindred uses this power, his skin becomes tough and leathery to the touch. As a badger's hide repels the stings of bees while it takes their honey, so does the vampire's skin repel attacks that would pierce his flesh. | + | '''Description:''' As might be suspected, this Protean-based power was developed by a Gangrel. When the Kindred uses this power, his skin becomes tough and leathery to the touch. As a badger's hide repels the stings of bees while it takes their honey, so does the vampire's skin repel attacks that would pierce his flesh. |
− | '''System''' | + | '''System:''' This power costs one blood point. For the remainder of the scene, any attacks that pierce (but not cut - Storytellers, make a suitable judgment call - piercing, not slashing damage), such as stabbing knives or impaling spikes, bullets and spears, have their damage halved ''after'' the character soaks. Round down, though any successful attack that isn't soaked does a minimum of one health level of damage. |
− | '''Experience Cost''' | + | '''Experience Cost:''' 28 |
− | (In DA2, all piercing damage, except staking, does half damage after the soak. This power then becomes primarily useful against stakes and aggravated piercing attacks.) | + | '''''(In DA2, all piercing damage, except staking, does half damage after the soak. This power then becomes primarily useful against stakes and aggravated piercing attacks.)''''' |
Revision as of 00:13, 7 February 2014
Requisite Disciplines: Fortitude 1, Protean 4
Description: As might be suspected, this Protean-based power was developed by a Gangrel. When the Kindred uses this power, his skin becomes tough and leathery to the touch. As a badger's hide repels the stings of bees while it takes their honey, so does the vampire's skin repel attacks that would pierce his flesh.
System: This power costs one blood point. For the remainder of the scene, any attacks that pierce (but not cut - Storytellers, make a suitable judgment call - piercing, not slashing damage), such as stabbing knives or impaling spikes, bullets and spears, have their damage halved after the character soaks. Round down, though any successful attack that isn't soaked does a minimum of one health level of damage.
Experience Cost: 28
(In DA2, all piercing damage, except staking, does half damage after the soak. This power then becomes primarily useful against stakes and aggravated piercing attacks.)