Road of Exchange: Difference between revisions
No edit summary |
No edit summary |
||
| Line 28: | Line 28: | ||
<u>'''Hierarchy of Sins against tge Road of Exchange'''</u><br> | <u>'''Hierarchy of Sins against tge Road of Exchange'''</u><br> | ||
'''10''' - ''.'' ( | '''10''' - '''.''' (''.'')<br> | ||
'''9''' - '''Failure to protect your reputation.'' ('''.''')<br> | '''9''' - '''Failure to protect your reputation.'' ('''.''')<br> | ||
Revision as of 02:00, 25 February 2026
- The Roads -KS- Kingston Sparks
Description:
Sobriquet:
- Ethics of Exchange
- Civility & Civilization -
- Barter, Currency, or Credit - .
- Trust and Reputation - Without mortal legal systems, trade heavily relies on trust, reputation, and often, established clan affiliation or sect based networks to manage risk in the Modern Nights.
- Prestation: Credit & Debit - .
- Venture: Risk versus Reward- .
- Specialization and Mutual Need - .
Initiation:
Organization:
Aura:
Virtues: Conviction & Self-Control
Hierarchy of Sins against tge Road of Exchange
10 - . (.)
9 - Failure to protect your reputation. ('.)
8 - Neglecting ones social obligations. (The most important business dealings are transacted while socializing.)
7 - Failure to kill when it serves your interests. (It is sometimes necessary to take a life to protect oneself or to advance the business.)
6 - Violating the precepts of station. (Civilization depends on civility. One must show deference to those of a higher station, politeness to ones peers, and one must compell deference from those of lesser station.)
5 - Failure to protect resources. (Business is a competitive enterprise and you need to protect your resources from the competition.)
4 - Placing personal interests before those of the business. (One must act with discipline if one wishes to be successful.)
3 - Failure to take mecessary risks. (Success in business sometimes means gambling with resources.)
2 - Taking a life without purpose. (Life is a valuable commodity, squandering it is profligate.)
1 - Failing to engage in trade; breaking an agreement. (Work builds character. Reputation is the only enduring currency.)
Paths:
Role-playing Tips: