Road of Exchange: Difference between revisions

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;<u>'''Ethics of Exchange'''</u>
;<u>'''Ethics of Exchange'''</u>
:'''Civility & Civilization''' - <br>
:'''Barter, Currency, or Credit''' - .<br>
:'''Barter, Currency, or Credit''' - .<br>



Revision as of 01:32, 25 February 2026

The Roads -KS- Kingston Sparks

Description:

Sobriquet:

Ethics of Exchange
Civility & Civilization -
Barter, Currency, or Credit - .
Trust and Reputation - Without mortal legal systems, trade heavily relies on trust, reputation, and often, established clan affiliation or sect based networks to manage risk in the Modern Nights.
Prestation: Credit & Debit - .
Venture: Risk versus Reward- .
Specialization and Mutual Need - .

Initiation:

Organization:

Aura:

Virtues: Conviction & Self-Control

Hierarchy of Sins against tge Road of Exchange

10 - . (.)

9 - . (.)

8 - . (.)

7 - . (.)

6 - Violating the precepts of station. (.)

5 - Failure to protect resources. (Business is a competitive enterprise and you need to protect your resources from the competition.)

4 - Placing personal interests before those of the business. (One must act with discipline if one wishes to be successful.)

3 - Failure to take mecessary risks. (Success in business sometimes means gambling with resources.)

2 - Taking a life without purpose. (Life is a valuable commodity, squandering it is profligate.)

1 - Failing to engage in trade; breaking an agreement. (Work builds character. Reputation is the only enduring currency.)

Paths:

Role-playing Tips: