Goblin Prospecting: Difference between revisions
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Goblin Prospecting is all about the quest to find and possess magical artifacts. This discipline power is akin to Fae Sight in that it keys the Kiasyd's senses to arcane resonances, but unlike Fae Sight the power of Goblin Prospecting manifests through tactile irritation or an itch that grows stronger the closer the vampire gets to objects invested with mystic power. This narrowing of arcane perceptions allows detection of magical artifacts of all kinds, unlike Fae Sight which is limited to arcane emanations tied to living supernaturals, even those tied to death like wraithly Fetters and Necromantic foci or Thaumaturgic talismans used by vampires. | Goblin Prospecting is all about the quest to find and possess magical artifacts. This discipline power is akin to Fae Sight in that it keys the Kiasyd's senses to arcane resonances, but unlike Fae Sight the power of Goblin Prospecting manifests through tactile irritation or an itch that grows stronger the closer the vampire gets to objects invested with mystic power. This narrowing of arcane perceptions allows detection of magical artifacts of all kinds, unlike Fae Sight which is limited to arcane emanations tied to living supernaturals, even those tied to death like wraithly Fetters and Necromantic foci or Thaumaturgic talismans used by vampires. | ||
<span style="color:#800000;">'''System:'''</span> the player rolls his Kiasyd's '''Perception + Awareness''' at a difficulty '''6''' to detect nearby items. The more successes the greater area and number of items the Kiasyd can detect. A '''Botch''' results in the Kiasyd | <span style="color:#800000;">'''System:'''</span> the player rolls his Kiasyd's '''Perception + Awareness''' at a difficulty '''6''' to detect nearby items. The more successes the greater area and number of items the Kiasyd can detect. | ||
A '''Botch''' results in the Kiasyd developing a ugly rash like hives that does one level of unsoakable lethal damage per ''botch'' rolled. The ''rash'' cannot be soaked, but it can be healed normally with blood expenditure. While subject to the ''rash'' the Kiasyd suffers a negative difficulty modifier of +1 to all rolls that are not reflexive. The negative modifier automatically increases by +1 for each use of any Mytherceria power until the ''rash'' is healed. | |||
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Revision as of 02:04, 7 February 2026
"Magic horn is mine, mine, mine!"
"Now all creatures will love the night, and worship goblins as divine."
-- Blix, chief goblin, Legend 1985.
● Goblin Prospecting
The Kiasyd were born of the cursed blood of Caine and the eldritch power of the Fae. This mingling of supernatural blood has gifted the Kiasyd with an acquisitive nature and an itch to find objects touched with magic. Therein lies the rub as the poet would say, for the "Itch" is itself a compulsion and a power, leading the Kiasyd towards destiny and potential destruction.
Goblin Prospecting is all about the quest to find and possess magical artifacts. This discipline power is akin to Fae Sight in that it keys the Kiasyd's senses to arcane resonances, but unlike Fae Sight the power of Goblin Prospecting manifests through tactile irritation or an itch that grows stronger the closer the vampire gets to objects invested with mystic power. This narrowing of arcane perceptions allows detection of magical artifacts of all kinds, unlike Fae Sight which is limited to arcane emanations tied to living supernaturals, even those tied to death like wraithly Fetters and Necromantic foci or Thaumaturgic talismans used by vampires.
System: the player rolls his Kiasyd's Perception + Awareness at a difficulty 6 to detect nearby items. The more successes the greater area and number of items the Kiasyd can detect.
A Botch results in the Kiasyd developing a ugly rash like hives that does one level of unsoakable lethal damage per botch rolled. The rash cannot be soaked, but it can be healed normally with blood expenditure. While subject to the rash the Kiasyd suffers a negative difficulty modifier of +1 to all rolls that are not reflexive. The negative modifier automatically increases by +1 for each use of any Mytherceria power until the rash is healed.