Difference between revisions of "Burning Touch"
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A Salubri's knowledge of the body's inner pathways of agony allows him to introduce searing pain with a touch. No mark is left on the target's body and the pain inflicts no actual injury, but that is bitter comfort to any sinner afflicted by a Warrior Salubri's wrath. | A Salubri's knowledge of the body's inner pathways of agony allows him to introduce searing pain with a touch. No mark is left on the target's body and the pain inflicts no actual injury, but that is bitter comfort to any sinner afflicted by a Warrior Salubri's wrath. | ||
− | '''System''': the player spends a blood point. The character must touch the target; if the target does not wish to be touched, the player must roll Dexterity + Brawl to grab him. If the character makes and maintains contact, the target's dice pools are reduced by two so long as | + | '''System''': the player spends a blood point. The character must touch the target; if the target does not wish to be touched, the player must roll Dexterity + Brawl to grab him. If the character makes and maintains contact, the target's dice pools are reduced by two so long as the Salubri holds on. If he wishes to induce more agony, he may intensify the attack - the player simply spends additional blood (each point so spent removing another two dice from the target's dice pools). The target must make a Stamina roll (difficulty 6), modified by the penalties already applied by this power, to avoid crying out, dropping held items, and so on. |
Latest revision as of 04:37, 5 January 2014
A Salubri's knowledge of the body's inner pathways of agony allows him to introduce searing pain with a touch. No mark is left on the target's body and the pain inflicts no actual injury, but that is bitter comfort to any sinner afflicted by a Warrior Salubri's wrath.
System: the player spends a blood point. The character must touch the target; if the target does not wish to be touched, the player must roll Dexterity + Brawl to grab him. If the character makes and maintains contact, the target's dice pools are reduced by two so long as the Salubri holds on. If he wishes to induce more agony, he may intensify the attack - the player simply spends additional blood (each point so spent removing another two dice from the target's dice pools). The target must make a Stamina roll (difficulty 6), modified by the penalties already applied by this power, to avoid crying out, dropping held items, and so on.