Difference between revisions of "Rationale"

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Latest revision as of 19:16, 3 January 2014

Dominate 6

Description: Those whom the character Dominates are convinced their actions are entirely their own, and are right and proper under the circumstances. The characters may still choose that a victim be aware of the Dominate use, if so desired.

System: This requires a successful Manipulation + Subterfuge roll (difficulty equals the target's Wits + Self-Control). The effects of this power depend on the number of successes obtained.

  • 1 Success - The target will not believe that he has been Dominated - at least at first.
  • 2 Successes - The target believes that his actions are his own, but will begin to suspect something after time has gone by.
  • 3 Successes - The target will insist his actions were entirely his own, but can be talked out of it, given time.
  • 4 Successes - The target is convinced that every action he has taken was under his own volition, and can only be talked out of it if shown absolute and convincing evidence.
  • 5 Successes - Nothing can convince the target that he has been Dominated, no matter what evidence is presented. The target will become enraged if the point is pressed too far.

(The Vampire Players Guide - Second Edition: pg.74)