Difference between revisions of "Kiasyd Merits and Flaws"

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(Flaws)
(Flaws)
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* [[Ebony Eyes]] (1 point Flaw) <br>   
 
* [[Ebony Eyes]] (1 point Flaw) <br>   
 +
 +
* [[Echoes of the Bell]] (4 point Flaw) <br>
  
 
* [[Eldritch Ears]] (1 point Flaw) <br>  
 
* [[Eldritch Ears]] (1 point Flaw) <br>  
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* [[Sidhe's Curse]] (4 point Flaw) <br>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
 
   
 
 
* [[Echoes of the Bell]] (4 point Flaw) <br>
 
 
 
* [[Sidhe's Curse]] (4 point Flaw) <br>
 
Kiasyd with this flaw are closer to their fae natures than their fellows, but  instead of gaining power, they gain a susceptibility to Banality (see Changeling:  the Dreaming). You have a Banality rating like any other changeling and can  gain Banality in just the same way (killing fae, destroying chimera of faerie  treasures, spending too much time with other old vampires) and if you ever  reach 10 permanent Banality, your faeries soul dies and you lose all ability are  Mytherceria. Then things really get bad when all your pent-up "karmic balance"  from ages of fate manipulation comes back to haunt you, with a vengeance.
 
  
 
* [[Geasa]] (1-5 point Flaw)<br>  
 
* [[Geasa]] (1-5 point Flaw)<br>  

Revision as of 18:12, 20 January 2025

Merits & Flaws

Merits

  • Vibes (4 point Merit): From Guildbook: Oracles


Flaws




You begin the game with a geasa of some sort (and not the 6th-7th level Mytherceria powers). Either a Ban or a long-term quest, it may be a family debt or a duty imposed upon you (fairly or not). The difficulty or imposition of the geasa depends upon the level of the flaw. Something minor (a ban against harming animals, a requirement to give to charity) would be worth only one point. More difficult geasa (a ban against sleeping in the same place twice, a quest requiring you to help everyone who asks for aid) are worth more points and affect your entire life.

Your age weighs heavily on you mind, body, and spirit. You long for torpor. The days are you spend awake are anhedonistic. Your lack of pleasure and satisfaction drives you to indulge yourself in increasingly dangerous and radical activities. When you aren’t concocting a selfish new plan to entertain yourself, you sleep deeply in torpor. So few of these endeavors provide your with relief, so you become increasingly frustrated with the material world, and the times spent in torpor become longer and longer. Kindred afflicted in this way will sleep for years, decades, even centuries. And when they wake, they are just as bored and aggravated with their unlife as when they went to sleep. It is thought that the Kiasyd have a remedy, but they are also affected by it…