Kiasyd Merits and Flaws: Difference between revisions

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* [[Prized Collection]] (1-2pt. Merit) <br>   
* [[Prized Collection]] (1-2pt. Merit) <br>   
* [[Skin of Porcelain]] (4pt. Merit)<br> 


* [[Spider Fingers]] (2 point Merit)<br>   
* [[Spider Fingers]] (2 point Merit)<br>   
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* [[Skin of Porcelain]] (4pt. Merit)<br> 
 


* [[Arcane Collector]] (4 Point Merit)<br>  
* [[Arcane Collector]] (4 Point Merit)<br>  

Revision as of 22:28, 17 January 2025

Merits & Flaws

Merits










You have a knack for acquiring rare and unusual magical artifacts, either through trade, theft, or discovery. You possess a collection of such items that hold significant power or lore. When interacting with supernatural artifacts or dealing with magic, you gain a +2 bonus to all rolls related to their use, knowledge, or identification.

  • Vibes (4 point Merit): From Guildbook: Oracles

You get an instantaneous - and usually accurate - gut feeling about anyone you meet. There's no detail involved, just a visceral reaction as to whether someone is good news or not. Obviously, this involves asking your Storyteller for a reading. Just remember, the Vibes you get on someone are usually correct, but not always. Over-reliance on this merit can get you in very deep trouble indeed.

The Kiasyd can control small shadows even when not actively using Obtenebration. They are able to subtly manipulate small objects, such as papers or pens, with shadows, giving them a +1 die to rolls involving delicate, covert actions such as sleight of hand or deception. This manipulation is subtle enough that it often goes unnoticed unless someone is actively looking for it.

You’ve drank the liquid essence of entities both strange and powerful. Whether the vitae of Methuselahs, the boiling blood of lupines, or bottled dreams of fae, the volume and combination of the brews you’ve consumed have forever altered you. Each night a Willpower roll is required (difficulty 7) for you to manifest a single point of Auspex, Chimerstry, or Dementation. This point can be added to an existing rating in the Discipline, but disappears the following night

The Kiasyd can rip energy from mortals, living off their Glamour instead of blood. After forming at least a loose relationship with a mortal, the Kiasyd may roll Willpower (difficulty 6) to rip Glamour from the victim. Each success counts as one blood point gained (although the victim doesn't lose blood). For days (a number equal to the blood points gained) after the Ravaging, the mortal will be uncreative, passive and Banal. Seelie fae will not look kindly on a routine ravager. The Unseelie are a different story, however. The character must choose the method with which they rip Glamour, such as destroying love or hope, or causing despair.

Flaws

Shamefully, you cannot imbibe the blood of any creatures other than mortals, ghouls, and vampires. Whenever you attempt to drink from another entity, you’re forced to purge the contents immediately after and gain no sustenance from it (Malconian Alchemy is exception for this flaws).

The shadows you summon with Obtenebration don't always behave as intended. While they don’t outright disobey you, they also don't follow your commands perfectly. Possessed by mischievous chimera, the shadows will act on their own and perform whatever pranks than can. Tentacles will move objects or trip up your allies, and cloaks of shadow could muffle your voice during an important speech. These antics aren't dangerous, but they can be frustrating. the flaw only occurs when you actively use Obtenebration. A player can suppress this effect for one scene by spending a point of Willpower.

Shadows in the Kiasyd’s presence move of their own accord, and from time to time, spontaneous Obtenebration effects may manifest. The Storyteller can introduce these effects at any time, narratively. A player can suppress this effect for one scene by spending a point of Willpower.

The Kiasyd has obviously pointed ears. In modern nights, this gives her a +2 to the difficulty of all Social rolls, along with being a fairly obvious breach of the Masquerade. This can be waived at the Storyteller’s discretion, in situations where the other character is not alarmed by the eldritch appearance of the Kiasyd. Due to her mark of the fae, the difficulty of rolls to recognize the Kiasyd as otherworldly decrease by one (more if her mark is particularly obvious).

Although all Kiasyd have black irises, some have entirely black eyes. As with Eldritch Ears, Ebony Eyes adds +2 to difficulty of all Social rolls. Due to her mark of the fae, the difficulty of rolls to Intimidation decrease by one (but this is violation for masquerade) and the difficulty of rolls to recognize the Kiasyd as otherworldly decrease by one (more if her mark is particularly obvious). If the player is in the modern nights and in a situation where black tattooed sclera is not uncommon or his eve are hiden, the social penalties or advantages can be ignored.

All Kiasyd have a chalky white, nearly albino, complexion, but some rare Weirdlings take on a slight bluish tinge directly after feeding. This color is most pronounced in low-light conditions, such as shadowed moonlight. This blue tinge is more difficult to see under the red-orange sodium lights that illuminate so many city streets at night, however. Due to her mark of the fae, the difficulty of rolls to recognize the Kiasyd as otherworldly decrease by one (more if her mark is particularly obvious).

  • Bard's Tongue (1 point Flaw)From Changeling: the Dreaming 2nd Edition - You speak the truth, uncannily so. Things you say tend to come true. While not an ability at blessing or cursing, and not under conscious control, you will spew

forth and uncomfortable truth about someone once per story. To avoid this, you must spend a point of Willpower and take a Health Level of damage from the strain of resisting.

All Kiasyd stretch after their embrace, but only some become giants. In this case, woman over 6’6” and men over 7’ tall qualify for this Social Flaw. This Flaw is reserved for those Kiasyd who are not only extremely tall, but feature the drawn-out, gaunt appearance that sets Weirdlings apart from tall humans. Afflicted Kiasyd add +2 to the difficulty of any Stealth roll, and +1 difficulty to the difficulty of any Manipulation roll involving Etiquette or Performance, due to their alien appearance.

  • Surreal Quality (2 point Flaw)From Changeling: the Dreaming 2nd Edition - There is just something alluringly odd about you. Most Kiasyd look odd, but you seem to draw people to you, even if Obfuscated to look normal. People will walk over just to start a conversation with you, or choose you over another for a victim for one form of crime or another...

Whenever a player botches an Obtenebration, Mytherceria, or Necromancy roll, she must then make a Willpower check, difficulty 6. If the roll fails, an uncontrolled and unplanned Darkling Trickery effect is unleashed. This phenomenon can affect either the Kiasyd or his surroundings, creating unpredictable and often inconvenient results for the remainder of the scene. Examples include: milk curdling, people tripping, computers crashing, or lights flickering ominously. These effects are random and mischievous, reflective of the chaotic nature of the Kiasyd's dark magic.

The blood of supernatural creatures you consume leaves a lingering taint in your own vitae. This taint occasionally manifests as an aura of corruption or instability, making you more noticeable to those with supernatural senses. When engaging in activities that require stealth or concealment, you suffer a +2 difficulty.

If you see a collection of small, identical objects (such as scattered handfuls of rice or marbles) you feel compelled to pick them up and start counting them. You can resist with a willpower roll, difficulty based on the absurdity of the task (a handful of rice, literally hundreds of grains, would be diff 6... however, a dozen marbles would be diff 9).

Perhaps you communicate best through illustration, dance, or impassioned speech; but you can’t read or write. This is either a temporary Flaw (1pt.) that can be rectified with a patient teacher, or permanent (2pt.) due to a disability inhibiting your understanding. This Flaw is enough to get you ostracized by others of your bloodline if you do not conceal it.

Many Kiasyd self-impose feeding restrictions: refusing to feed from the poor and diseased, or even those still wearing skin, or over a certain age. This manifests akin to the Ventrue Clan weakness (V20, p. 73), due to conditioning making any blood outside of the Kiasyd’s preference unpalatable. The severity of the Flaw depends on how narrow the restriction is.

You carry the academic penchant for privacy to an illogical extreme. Most Kiasyd say, “for better or for worse, research comes first,” but, in your case, it’s definitely for the worse. Even when you aren’t researching, you demand time to think alone. You must make a Willpower roll (difficulty 6) before allowing other to enter your haven, temporary home, or current shelter. When disturbed by an unwanted guest in your permanent haven (rather than a temporary shelter), you must make a Self-Control or Instincts check (difficulty 6) to avoid a frenzy.

You drank something that still lives within you and hates you, exerting alarming control over your thoughts and actions. Each night, the Storyteller may convert a single rolled success into a 1, potentially leading to a botch. At the Storyteller’s discretion, the entity may also whisper advice or insults, which can lead to increased difficulty during attempts to concentrate

You are afraid to leave the safety of your haven or temporary accommodations. Nightly activities that require leaving trigger a Willpower check (difficulty 6). You are so used to being alone that, at the Storyteller’s discretion, you suffer +1 to the difficulty of your skill checks that requires a social attribute. This penalty is often limited to your first interaction once leaving your haven and goes away once you spend enough time amongst “people.”

You are losing touch with your human emotions and values. This emotional detachment affects your ability to empathize or relate to others. You suffer a -2 penalty to all rolls involving emotional connection, persuasion, or empathy. This flaw may also cause difficulties in forming meaningful relationships with both mortals and Kindred.

The Kiasyd’s connection the Wyld through her knowledge of Mytherceria has affected her as if she were True Fae. The sound of the faithful can be extremely painful to the Kiasyd. The sound of church bells, or other religious music, such as a Jewish chant or Muslim adhan, forces the Kiasyd to roll for Rötschreck (difficulty 6). Only players with at least one dot in Mytherceria can take this Flaw.

Kiasyd with this flaw are closer to their fae natures than their fellows, but instead of gaining power, they gain a susceptibility to Banality (see Changeling: the Dreaming). You have a Banality rating like any other changeling and can gain Banality in just the same way (killing fae, destroying chimera of faerie treasures, spending too much time with other old vampires) and if you ever reach 10 permanent Banality, your faeries soul dies and you lose all ability are Mytherceria. Then things really get bad when all your pent-up "karmic balance" from ages of fate manipulation comes back to haunt you, with a vengeance.

You begin the game with a geasa of some sort (and not the 6th-7th level Mytherceria powers). Either a Ban or a long-term quest, it may be a family debt or a duty imposed upon you (fairly or not). The difficulty or imposition of the geasa depends upon the level of the flaw. Something minor (a ban against harming animals, a requirement to give to charity) would be worth only one point. More difficult geasa (a ban against sleeping in the same place twice, a quest requiring you to help everyone who asks for aid) are worth more points and affect your entire life.

You are fated for a terrible and unavoidable end. Whether it is through prophecy, curse, or supernatural insight, you know that your demise is inevitable and will be tragic. You may try to fight it, but nothing can prevent the ultimate outcome. The Storyteller will determine how and when this fate manifests, but it will hang over your character’s head throughout the chronicle.

In modern nights, the Kiasyd’s eldritch features are not just unsettling—they are a blatant breach of the Masquerade. This Flaw combines and intensifies the effects of Blue Skin, Eldritch Ears, and Ebony Eyes into a single, powerful Flaw. If the Storyteller allows, this Flaw requires a Willpower check from any human who witnesses your character's appearance. The number of successes on this roll determines the level of fear the mortal experiences: Botch: The mortal is consumed by immediate panic and can act rationally only with self-preservation as the primary focus. They might lock doors, grab a weapon, flee the area, or otherwise try to protect themselves. Failure: The mortal is overcome with fear. They may plead, bargain, or react irrationally, likely believing the Kiasyd to be a demon or other terrifying being 1+ Successes: The mortal experiences a sudden fright but manages to stay calm, avoiding panic, flight, or attack. Characters with this Flaw are a walking breach of the Masquerade, similar to the Nosferatu. The combination of blue-tinged skin, pointed ears, and entirely black eyes makes it nearly impossible to blend into mortal society without significant effort.

Your age weighs heavily on you mind, body, and spirit. You long for torpor. The days are you spend awake are anhedonistic. Your lack of pleasure and satisfaction drives you to indulge yourself in increasingly dangerous and radical activities. When you aren’t concocting a selfish new plan to entertain yourself, you sleep deeply in torpor. So few of these endeavors provide your with relief, so you become increasingly frustrated with the material world, and the times spent in torpor become longer and longer. Kindred afflicted in this way will sleep for years, decades, even centuries. And when they wake, they are just as bored and aggravated with their unlife as when they went to sleep. It is thought that the Kiasyd have a remedy, but they are also affected by it…