Difference between revisions of "Permanency"
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Latest revision as of 19:16, 3 January 2014
Description: Like Apparition, Permanency stacks with other, simpler Chimerstry powers. It essentially extends the duration of illusions created by those abilitie4s, allowing them to persist even when the character who created them is no longer nearby. It will remain for all time - even past the character's Final Death, unless the character chooses to dismiss it as described previously. If he uses this ability on an illusion given movement by Apparition, the character must guide the illusion through its normal pattern of movement once before he can make it permanent. Despite the illusion's permanency, however, it is no more real than an illusion created by any of the abilities listed already. It still can neither harm a character nor bear weight.
System: After creating the illusion, spend an additional turn and one blood point to make it permanent. Note that Permanency does not work on any Discipline other than Chimerstry, nor does it work on other sources of illusion that you might wield, be they hedge magic, Thaumaturgy or a shackled fairy.