Difference between revisions of "Treat the Sick Mind"
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Latest revision as of 19:10, 3 January 2014
- Obeah 4
By the time a character has learned to Treat the Sick Mind, the third eye has become completely developed. Using the third eye on an unmoving target allows the vampire to sense the target's Derangement(s), and to cure him.
System: Sensing the Derangement requires a Perception + Empathy roll (difficulty 7). Actually curing the Derangement requires a Charisma + Medicine roll (difficulty of the target's Willpower+3). Remember, the Derangement is a survival mechanism and the subconscious will not be willing to let it go. During the cure, the vampire gets one extra die to roll for every success made on the diagnosis.
During the treatment, the target's body is bathed in a soft golden glow from the third eye, and anyone in the area will more than likely notice both the glow and the eye. Also, if the target moves during this time, the difficulty of both the diagnosis and the treatment increases by one. If the target moves more than five feet away from the healer, the treatment ends.
Errata: The systems presented in Healer Valeren are less cumbersome and more useful. I'll update this when I get to that discipline. -Jamie