UNRINGING THE BELL: Difference between revisions

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== <span style="font-size:large">●</span> -- ''UNRINGING THE BELL'' ==
== <span style="font-size:large">●</span> -- ''UNRINGING THE BELL'' ==
'''Dice Pool:''' Choose one Attribute + one Ability to accomplish your chosen goal.
'''Dice Pool:''' Manipulation + Occult


'''Cost:''' If a Power requires you to imbue or spend Divinity, the cost will be listed here.
'''Cost:''' Expend 1 Divinity


'''Description:''' A short description of the power with any significant effects or limitations.
'''Description:''' You drop a prized glass and it shatters upon the floor. You say the wrong thing at an important social situation and it hurts your social situation. You lose a piece of jewelry down a pipe or in the rubbish and to recover it you will have to dig through filth. Have you ever wished you hadn't done something a moment too late? Unringing the Bell is that very wish made manifest. Now with the expenditure of a single divinity, you the Avatar can turn back time for a single action only. The action to be undone must have been your last action, regardless of whether it was a failed or even botched roll, the Avatar's player can roll Manipulation + Occult at a variable difficulty based upon the strength of their action's impact upon history.  
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Revision as of 18:27, 7 February 2021

TIME

-- UNRINGING THE BELL

Dice Pool: Manipulation + Occult

Cost: Expend 1 Divinity

Description: You drop a prized glass and it shatters upon the floor. You say the wrong thing at an important social situation and it hurts your social situation. You lose a piece of jewelry down a pipe or in the rubbish and to recover it you will have to dig through filth. Have you ever wished you hadn't done something a moment too late? Unringing the Bell is that very wish made manifest. Now with the expenditure of a single divinity, you the Avatar can turn back time for a single action only. The action to be undone must have been your last action, regardless of whether it was a failed or even botched roll, the Avatar's player can roll Manipulation + Occult at a variable difficulty based upon the strength of their action's impact upon history.