Difference between revisions of "Gallû"

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(Terminology)
(Terminology)
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* '''Breed:''' The type of Gallu, those that share similar strengths, weakness, and are descended from a common ancestor.
 
* '''Breed:''' The type of Gallu, those that share similar strengths, weakness, and are descended from a common ancestor.
 
* '''Caro''' (fresh meat)
 
* '''Caro''' (fresh meat)
* '''Clutch:''' An undead family of Ghul-folk, the basic social unit of the Gallu following that of master and spawn.
+
* '''Crush:''' An undead family of Ghul-folk, the basic social unit of the Gallu following that of master and spawn.
 
* '''Degeneracy''' (mental,physical,spiritual)
 
* '''Degeneracy''' (mental,physical,spiritual)
 
* '''Clawing''' [In Vular Argot, Traveling the Decayed Earth] (Stamina based power that allows Gallu to make tunnels through earth and stone.)  
 
* '''Clawing''' [In Vular Argot, Traveling the Decayed Earth] (Stamina based power that allows Gallu to make tunnels through earth and stone.)  

Revision as of 13:49, 6 December 2020

Main Page -0- Liber Monstrorum -0- Emain Ablach-0- Gallû -- Medieval Paris -0- Gallû of Paris - La Belle Époque

Gallu generic.jpg

Introduction

Basics

Gallu are a freakish creature of unknown origin that share some aspects with vampires. They are undead, with no pumping blood and body temperature that only comes from the eating of warm flesh. They do not drink blood for nourishment however, they must feed on dead flesh to survive. Gallu can be found in all climes and latitudes.

Appearance

Gallu retain the basic features that it held in life. However, their facial features become elongated, and their teeth become double rowed razor points. Their eyes are full iris, and bright light is very debilitating to them. The ravages of dying and coming back to life makes them gaunt and waxy skinned, giving them a Appearance of 1.

Damage

Gallu have the same damage ratio like vampires (blunt trauma half, aggravated damage requiring the expenditure of flesh points to heal), and can spend flesh points like blood to heal.

Perversions

What are Perversions? Perversions are dark powers passed down from master to slave among the Gallu. These dark powers are often perverse in nature and distinctly monstrous. Currently, there are four known Perversions: Bestiality (the creation and control of ghul-beasts), Cupidity (human possession), Wrath (speed & emotional power), and Thew (supernatural strength). Undoubtedly there are far more dark powers as yet undiscovered save by those who will have little use for the information, the dead and dying.

Abilities

Scores would be like those of a novice vampire.

Common Traits

  • Carrier: The Gallu carry and transmit a degenerative infection of supernatural origin and most who are infected succumb within a few days, although those with a weakened immune systems or who are seriously injured fall to the fever faster.
  • Claws & Teeth: The Ghul-folk all develop wicked talons and razor-sharp teeth upon their Transmogrification.
  • Dark Sight: The Gallu can see even in absolute darkness. (Gallu suffer no sight penalties unless in the presence of daylight, then they become blinded)
  • Efficacies: The dark powers of the Gallu.
  • Heightened Senses: As the penultimate carrion beasts and cannibals, the Gallu's five senses are far sharper than those of either man or beast. (Equivalent of Alertness rating of 3 at minimum.)
  • Paralytic Venom: The claws and bite of the Gallu carry powerful paralytic venom that takes effect quickly. Paralysis takes effect the round directly after injury if delivered with claw or bite and lasts a number of turns equal to the stamina of the attacker. (victim loses Dexterity rating at the rate of Stamina from the biter per round. When There are no Dexterity points left or are in the negative, a creature is paralyzed.)
  • Undead: As animate corpses the Gallu do not breath, they do not need to drink (although they enjoy the taste of blood), they cannot procreate as humans would (their flesh is cold and putrid), and while they must eat human flesh (living or dead) - they cannot be poisoned.

Subgroups:

Terminology

  • Breed: The type of Gallu, those that share similar strengths, weakness, and are descended from a common ancestor.
  • Caro (fresh meat)
  • Crush: An undead family of Ghul-folk, the basic social unit of the Gallu following that of master and spawn.
  • Degeneracy (mental,physical,spiritual)
  • Clawing [In Vular Argot, Traveling the Decayed Earth] (Stamina based power that allows Gallu to make tunnels through earth and stone.)
  • Gall (four humors)
  • Gash (the wound that acts to transform them, usually a bite, but occasionally a deep laceration from claws; i.e: "I gave him or her the Gash!")
  • Master: An older more powerful Gallu who has learned the ins and outs of creating spawn and hopefully of controlling them.
  • Pathology (like the vampires of the Sabbat, Gallu go through a tortuous rebirth and as such quickly develop alternative philosophies to cushion their transformation or go bestial and insane. Surprisingly humanity could be a pathology.)
  • Pyrexia (Indigo fever)
  • Putro (rotten meat)
  • Resurrection (the dark rebirth of the Gallu that occurs sometime during the night following their Torment.)
  • Slaver (saliva)
  • Slumber (the sleep of the Gallu comes after they are fully satiated upon human flesh - they sleep a number of days after a full feeding equal to their Pathology rating - 10)
  • Spawn: The younger Gallu who have resurrected, they may be free-willed or they may be Chattel. Those created with the Perversion of Bestiality are almost always Chattel. (Issue: a more polite term for spawn)
  • Torment (A gashing victim's last few hours or days leading up to death and Resurrection. Universally known among Gallu as a time of almost indescribable suffering that all Ghul-folk remember vividly.)
  • Venom (paralytic)

Weaknesses

  • Addiction to the pleasures of the flesh (gained through Caliph)
  • Fire (aggravated damage) cannot be soaked.
  • Overt sensitivity to bright lights
  • Sunlight (lethal damage which rots the Vathek, but they do not sleep unless satiated by meat) can be soaked and older, more powerful Gallu can move by day if they are willing to risk exposure.
  • Victims not consumed become Gallû. For the first year they are essentially wights (see Vampire the Masquerade)



Lore: Gallû
Diary of Lene Stein
Hieronymus Papers