Difference between revisions of "FIXIT"
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== <span style="font-size:large">●●●</span> -- ''FIXIT'' == | == <span style="font-size:large">●●●</span> -- ''FIXIT'' == | ||
− | '''Dice Pool:''' <br> | + | '''Dice Pool:''' Perception + Craft<br> |
− | '''Cost:''' <br> | + | '''Cost:''' 1 Divinity<br> |
− | '''Description:''' | + | '''Description:''' Anyone who wants to get more out of modern life needs |
+ | to know how to get more out of modern machines. With | ||
+ | only the bang of a hammer and a few twists of a screwdriver, | ||
+ | a Avatar with this Power may spend 2 Divinity to repair even | ||
+ | the most grievously damaged equipment or vehicles almost | ||
+ | instantly. The player may repair a number of health levels | ||
+ | equal to the number of successes on the roll. The Avatar can | ||
+ | use this Power on any given object only once per day, but he | ||
+ | can use it on as many different objects in the same day as | ||
+ | he can afford to spend the Divinity points. Items may not be | ||
+ | repaired beyond their original maximum number of health | ||
+ | levels, and this Boon has no effect on an item which has | ||
+ | been reduced to zero or fewer health levels. | ||
---- | ---- | ||
<br> | <br> | ||
<br> | <br> | ||
---- | ---- |
Latest revision as of 18:52, 31 July 2020
●●● -- FIXIT
Dice Pool: Perception + Craft
Cost: 1 Divinity
Description: Anyone who wants to get more out of modern life needs
to know how to get more out of modern machines. With
only the bang of a hammer and a few twists of a screwdriver,
a Avatar with this Power may spend 2 Divinity to repair even
the most grievously damaged equipment or vehicles almost
instantly. The player may repair a number of health levels
equal to the number of successes on the roll. The Avatar can
use this Power on any given object only once per day, but he
can use it on as many different objects in the same day as
he can afford to spend the Divinity points. Items may not be
repaired beyond their original maximum number of health
levels, and this Boon has no effect on an item which has
been reduced to zero or fewer health levels.