Difference between revisions of "COURAGE"
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A hero’s worth is measured by the foes he defeats | A hero’s worth is measured by the foes he defeats | ||
− | in battle, and Courage measures a | + | in battle, and Courage measures a Avatar’s drive to test |
his mettle against the deadliest opponents he can find. | his mettle against the deadliest opponents he can find. | ||
− | Further, the | + | Further, the Avatar holds other warriors to his own high |
standards. Heroes must fight their battles alone and live | standards. Heroes must fight their battles alone and live | ||
or die by the skill of their sword-arm. Death is something | or die by the skill of their sword-arm. Death is something | ||
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take death-defying risks | take death-defying risks | ||
− | A failed Courage roll allows a character to: avoid the | + | '''A failed Courage roll allows a character to:''' avoid the |
prospect of battle, resist a physical challenge, surrender | prospect of battle, resist a physical challenge, surrender | ||
to an opponent, give aid to another warrior in battle, | to an opponent, give aid to another warrior in battle, | ||
accept such aid when offered | accept such aid when offered | ||
− | '''Virtue Extremity''' | + | '''Virtue Extremity:''' ''Berserker Fury.'' The Avatar is so |
overcome with shame at his perceived weakness that he | overcome with shame at his perceived weakness that he | ||
flies into a murderous rage, hurling himself at his foes | flies into a murderous rage, hurling himself at his foes | ||
without regard to his own safety. If there are no foes left | without regard to his own safety. If there are no foes left | ||
− | to fight, the | + | to fight, the Avatar will attack any other living thing he |
can reach, seeking to expiate his cowardice in violence | can reach, seeking to expiate his cowardice in violence | ||
− | and bloodshed. Berserker Fury lasts for the duration of | + | and bloodshed. ''Berserker Fury'' lasts for the duration of |
the scene. | the scene. | ||
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Latest revision as of 11:51, 8 June 2020
A hero’s worth is measured by the foes he defeats in battle, and Courage measures a Avatar’s drive to test his mettle against the deadliest opponents he can find. Further, the Avatar holds other warriors to his own high standards. Heroes must fight their battles alone and live or die by the skill of their sword-arm. Death is something to be faced stoically, even embraced, for it is better to die in an epic struggle with a worthy foe than to live a callow life without struggle.
Characters use Courage to: fight powerful foes, resist the effects of supernatural fear or compulsion, take death-defying risks
A failed Courage roll allows a character to: avoid the prospect of battle, resist a physical challenge, surrender to an opponent, give aid to another warrior in battle, accept such aid when offered
Virtue Extremity: Berserker Fury. The Avatar is so overcome with shame at his perceived weakness that he flies into a murderous rage, hurling himself at his foes without regard to his own safety. If there are no foes left to fight, the Avatar will attack any other living thing he can reach, seeking to expiate his cowardice in violence and bloodshed. Berserker Fury lasts for the duration of the scene.