Difference between revisions of "Reckless Flight"

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;[[REVELATION]]
 
;[[REVELATION]]
Some ''Avatars'' are so hideous that seeing them spurs
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Some ''Avatars'' are so hideous that seeing them spurs<br>
the primitive centers of the human brain toward reckless
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the primitive centers of the human brain toward reckless<br>
flight. Most humans can clamp down on this instinctive
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flight. Most humans can clamp down on this instinctive<br>
response and remain in such an Avatar’s presence, but this
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response and remain in such an Avatar’s presence, but this<br>
''Flair'' overrides that social nicety.  
+
''Flair'' overrides that social nicety.<br>
  
When the Avatar’s player spends a ''Divinity'' point, the character directs his
+
When the Avatar’s player spends a ''Divinity'' point, the<br>
unholy monstrousness at a single unlucky victim in his
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character directs his unholy monstrousness at a single<br>
presence. Overwhelmed, the victim runs for his life and
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unlucky victim in his presence. Overwhelmed, the victim<br>
hides somewhere until the next sunrise. People affected
+
runs for his life and hides somewhere until the next sunrise.<br>
by this Flair run away with self-preservation in mind,
 
though, so they won’t sprint blindly into traffic or try to
 
swim across a shark tank to safety.
 
  
Avatars whose REVELATION represents divine
+
People affected by this Flair run away with self-preservation<br>
beauty cannot use this Flair. Also, it doesn’t work on
+
in mind, though, so they won’t sprint blindly into traffic<br>
hideous Avatars with more dots of REVELATION than
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or try to swim across a shark tank to safety.<br>
the one using the Flair.
+
 
 +
Avatars whose REVELATION represents divine beauty cannot use<br>
 +
this Flair. Also, it doesn’t work on hideous Avatars with more<br>
 +
dots of REVELATION than the one using the Flair.<br>
 
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Latest revision as of 22:32, 5 July 2021

REVELATION

Some Avatars are so hideous that seeing them spurs
the primitive centers of the human brain toward reckless
flight. Most humans can clamp down on this instinctive
response and remain in such an Avatar’s presence, but this
Flair overrides that social nicety.

When the Avatar’s player spends a Divinity point, the
character directs his unholy monstrousness at a single
unlucky victim in his presence. Overwhelmed, the victim
runs for his life and hides somewhere until the next sunrise.

People affected by this Flair run away with self-preservation
in mind, though, so they won’t sprint blindly into traffic
or try to swim across a shark tank to safety.

Avatars whose REVELATION represents divine beauty cannot use
this Flair. Also, it doesn’t work on hideous Avatars with more
dots of REVELATION than the one using the Flair.