Difference between revisions of "Feline Grace"
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remain on his feet despite treacherous terrain or an enemy’s | remain on his feet despite treacherous terrain or an enemy’s | ||
best attempts to knock him down. For instance, a character | best attempts to knock him down. For instance, a character | ||
− | with this Flair never suffers knockdown (see | + | with this Flair never suffers knockdown (see: BEING PRONE under COMBAT) from |
an attack. The player need not even roll. The character still | an attack. The player need not even roll. The character still | ||
suffers the damage, but he remains on his feet. Furthermore, | suffers the damage, but he remains on his feet. Furthermore, |
Latest revision as of 11:54, 4 November 2019
This Flair imbues an Avatar with the uncanny ability to remain on his feet despite treacherous terrain or an enemy’s best attempts to knock him down. For instance, a character with this Flair never suffers knockdown (see: BEING PRONE under COMBAT) from an attack. The player need not even roll. The character still suffers the damage, but he remains on his feet. Furthermore, a character with this Flair ignores all difficulty penalties based on unstable footing and treacherous terrain. He still suffers speed penalties for moving through ankle- to knee- deep water or mud, but his dice pools for actions taken on such terrain suffer no penalties.