Difference between revisions of "Ghost Dodge"
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+ | The Avatar might as well be a ghost for all her enemies | ||
+ | can lay a hand or a weapon on her. The Avatar doubles | ||
+ | the benefit that her FINESSE dots add to her | ||
+ | Dodge. She also ignores penalties due to unstable terrain equal to her FINESSE dots. | ||
+ | Only the normal FINESSE bonus applies to the | ||
+ | character’s Parry roll, though, and this ''Flair’s'' bonus | ||
+ | to Dodge doesn’t apply if the character is merely | ||
+ | hiding behind cover or tucked in behind a ''scutum'' like | ||
+ | a lowly turtle. Only if the character is physically dodging | ||
+ | the attacks that are coming her way does this Flair | ||
+ | help her out. | ||
+ | Activating this Flair costs one point of ''Divinity.'' Its | ||
+ | effects last for one scene. | ||
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Latest revision as of 14:50, 4 November 2019
The Avatar might as well be a ghost for all her enemies can lay a hand or a weapon on her. The Avatar doubles the benefit that her FINESSE dots add to her Dodge. She also ignores penalties due to unstable terrain equal to her FINESSE dots. Only the normal FINESSE bonus applies to the character’s Parry roll, though, and this Flair’s bonus to Dodge doesn’t apply if the character is merely hiding behind cover or tucked in behind a scutum like a lowly turtle. Only if the character is physically dodging the attacks that are coming her way does this Flair help her out.
Activating this Flair costs one point of Divinity. Its effects last for one scene.