Difference between revisions of "Feline Grace"
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− | + | This ''Flair'' imbues an Avatar with the uncanny ability to | |
+ | remain on his feet despite treacherous terrain or an enemy’s | ||
+ | best attempts to knock him down. For instance, a character | ||
+ | with this Flair never suffers knockdown (see p. 198) from | ||
+ | an attack. The player need not even roll. The character still | ||
+ | suffers the damage, but he remains on his feet. Furthermore, | ||
+ | a character with this Flair ignores all difficulty penalties | ||
+ | based on unstable footing and treacherous terrain. He still | ||
+ | suffers speed penalties for moving through ankle- to knee- | ||
+ | deep water or mud, but his dice pools for actions taken on | ||
+ | such terrain suffer no penalties. | ||
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Revision as of 11:34, 4 November 2019
This Flair imbues an Avatar with the uncanny ability to remain on his feet despite treacherous terrain or an enemy’s best attempts to knock him down. For instance, a character with this Flair never suffers knockdown (see p. 198) from an attack. The player need not even roll. The character still suffers the damage, but he remains on his feet. Furthermore, a character with this Flair ignores all difficulty penalties based on unstable footing and treacherous terrain. He still suffers speed penalties for moving through ankle- to knee- deep water or mud, but his dice pools for actions taken on such terrain suffer no penalties.