Difference between revisions of "MORTALS"
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religion or thralls who have been enslaved and empowered by the blood of a titanspawn. | religion or thralls who have been enslaved and empowered by the blood of a titanspawn. | ||
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− | === | + | === GENERIC MORTALS (FOLLOWERS <span style="font-size:large">●</span> TO <span style="font-size:large">●●●●●</span>/ GUIDE <span style="font-size:large">●</span> TO <span style="font-size:large">●●</span>) === |
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|+ '''''TRAIT SHEET FOR OPPONENTS''''' | |+ '''''TRAIT SHEET FOR OPPONENTS''''' |
Revision as of 13:28, 27 October 2019
INTRODUCTION
A young Avatar’s most common adversaries are likely to be mortals. She doesn’t yet have the power to flout mortal authority with impunity or even to reveal her holy might when, for example, a cop pulls her over for speeding. Show off your divine strength in front of the wrong people, and they won’t see a child of Zeus preparing to slay a monster, but more likely just some thug high on PCP. Security personnel guarding a private building or compound will not simply let a Avatar inside just after hours because she claims a dragon is hiding on the premises.
Other mortals might be peripherally aware of the Avatar’s nature, but probably misunderstand it. A devout fundamentalist minister might consider divine Boons to be signs of demonic possession, while a greedy corporate overlord or a government agent might consider them to be signs of some mutation to be harnessed, either for profit or for national security. Of course, still other mortals might be well aware of what your character is, as they are actively in the service of the Gods or even the Titans. Such mortals might be cultists in the service of some strange religion or thralls who have been enslaved and empowered by the blood of a titanspawn.
GENERIC MORTALS (FOLLOWERS ● TO ●●●●●/ GUIDE ● TO ●●)
ATTRIBUTES: | Strength: | Dexterity: | Stamina: | Charisma: | Manipulation: | Appearance: | Perception: | Intelligence: | Wits: | X |
ABILITIES: | X | X | X | X | X | X | X | X | X | X |
INITIATIVE: | X | X | X | X | X | X | X | X | X | X |
SPEED: | X | X | X | X | X | X | X | X | X | X |
ATTACKS: | X | X | X | X | X | X | X | X | X | X |
RANGE: | X | X | X | X | X | X | X | X | X | X |
ACCURACY: | X | X | X | X | X | X | X | X | X | X |
DAMAGE: | X | X | X | X | X | X | X | X | X | X |
DODGE: | X | X | X | X | X | X | X | X | X | X |
PARRY: | X | X | X | X | X | X | X | X | X | X |
SOAK: | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | X | X | X | X | X | X | X | X | X | X |
VIRTUES: | X | X | X | X | X | X | X | X | X | X |
WILLPOWER: | X | X | X | X | X | X | X | X | X | X |
OTHER NOTES: | X | X | X | X | X | X | X | X | X | X |
INDIVIDUALISTIC MORTALS (DOT RATING / VARIATION)
ALIAS:
APPEARANCE:
BEHAVIOR:
HISTORY:
Recent Events:
ATTRIBUTES: | Strength: | Dexterity: | Stamina: | Charisma: | Manipulation: | Appearance: | Perception: | Intelligence: | Wits: | X |
ABILITIES: | X | X | X | X | X | X | X | X | X | X |
INITIATIVE: | X | X | X | X | X | X | X | X | X | X |
SPEED: | X | X | X | X | X | X | X | X | X | X |
ATTACKS: | X | X | X | X | X | X | X | X | X | X |
RANGE: | X | X | X | X | X | X | X | X | X | X |
ACCURACY: | X | X | X | X | X | X | X | X | X | X |
DAMAGE: | X | X | X | X | X | X | X | X | X | X |
DODGE: | X | X | X | X | X | X | X | X | X | X |
PARRY: | X | X | X | X | X | X | X | X | X | X |
SOAK: | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | X | X | X | X | X | X | X | X | X | X |
VIRTUES: | X | X | X | X | X | X | X | X | X | X |
WILLPOWER: | X | X | X | X | X | X | X | X | X | X |
OTHER NOTES: | X | X | X | X | X | X | X | X | X | X |