Difference between revisions of "Eynherjar"

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(Created page with ";Bestiary ~&~ Liber Monstrorum ~&~ Monstri Volumen == Introduction == In Norse legend, the einherjar were warriors who died heroically in battle and were admitted ...")
 
(Introduction)
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einherjar would arise again the next morning to begin again.
 
einherjar would arise again the next morning to begin again.
  
A Scion of the Aesir with the appropriate Birthright can call one or more of the
+
An Avatar of the Aesir with the appropriate ''Birthright'' can call one or more of the
 
einherjar into the World to fight on her behalf. In the past, such warriors would
 
einherjar into the World to fight on her behalf. In the past, such warriors would
 
have inevitably been Viking warriors who actively worshiped the Aesir. Since the
 
have inevitably been Viking warriors who actively worshiped the Aesir. Since the
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result of their sojourn in Valhalla, with Loyalty primary.
 
result of their sojourn in Valhalla, with Loyalty primary.
  
Despite appearances, einherjar are not considered ghosts or the walking dead
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Despite appearances, einherjar are not considered ghosts or the walking dead. In fact, they never truly died at all. Instead, each einherjar was
(see pp. 292-295). In fact, they never truly died at all. Instead, each einherjar was
 
 
granted immortality at the very instant of death and then transported to Asgard to
 
granted immortality at the very instant of death and then transported to Asgard to
 
serve in the armies of Valhalla. Einherjar are not invincible and can be slain in combat,
 
serve in the armies of Valhalla. Einherjar are not invincible and can be slain in combat,
but the Scion they serve can resurrect them, healing all of their injuries, simply by spending
+
but the Avatar they serve can resurrect them, healing all of their injuries, simply by spending
one Legend point and loudly offering them food and drink. The Scion must actually come through on the
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one ''Divinity'' point and loudly offering them food and drink. The Avatar must actually come through on the
 
food and drink, however, as the einherjar feast is an essential part of the magic that preserves them. Keeping
 
food and drink, however, as the einherjar feast is an essential part of the magic that preserves them. Keeping
einherjar well-fed and happy requires the Scion to either have a significant reserve of cash or else be prepared to
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einherjar well-fed and happy requires the Avatar to either have a significant reserve of cash or else be prepared to
 
continually lead them on raids for food and liquor.
 
continually lead them on raids for food and liquor.
  
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certainly be great fighters, historically women have not been allowed to fight and die
 
certainly be great fighters, historically women have not been allowed to fight and die
 
in active military units in sufficient numbers to become einherjar. Rumors suggest,
 
in active military units in sufficient numbers to become einherjar. Rumors suggest,
however, that more powerful Scions can summon the valkyries themselves to serve as
+
however, that more powerful Avatars can summon the valkyries themselves to serve as
 
shieldmaidens.
 
shieldmaidens.
  
 
Einherjar are based on the template for experienced soldiers or mercenaries, subject
 
Einherjar are based on the template for experienced soldiers or mercenaries, subject
to the weaponry and armor restrictions outlined previously. A Scion may have a squad of
+
to the weaponry and armor restrictions outlined previously. A Avatar may have a squad of
 
einherjar as followers, but the cost of the Birthright increases by one (two for modern squads
 
einherjar as followers, but the cost of the Birthright increases by one (two for modern squads
 
armed with automatic weapons) above that for experienced soldiers or mercenaries.
 
armed with automatic weapons) above that for experienced soldiers or mercenaries.

Revision as of 21:48, 30 August 2019

Bestiary ~&~ Liber Monstrorum ~&~ Monstri Volumen

Introduction

In Norse legend, the einherjar were warriors who died heroically in battle and were admitted into Valhalla. Every day, the einherjar rode out to the great battlefield of Idavoll to fight one another in grand conflict. When the sun set, however, all of their injuries would miraculously heal, and the einherjar, even those who had been brutally attacking each other all day, would return to Valhalla for a glorious feast. Then, after eating and drinking themselves into a stupor, the einherjar would arise again the next morning to begin again.

An Avatar of the Aesir with the appropriate Birthright can call one or more of the einherjar into the World to fight on her behalf. In the past, such warriors would have inevitably been Viking warriors who actively worshiped the Aesir. Since the destruction of the Underworld, however, einherjar have not always been Vikings or even Scandinavian. Instead, summoned einherjar are usually combatants from some more recent military conflict, typically a battle-hardened unit that died heroically (in the Viking sense of the word) and possessed a genuine lust for battle. All einherjar have the Virtues associated with the Norse pantheon, a result of their sojourn in Valhalla, with Loyalty primary.

Despite appearances, einherjar are not considered ghosts or the walking dead. In fact, they never truly died at all. Instead, each einherjar was granted immortality at the very instant of death and then transported to Asgard to serve in the armies of Valhalla. Einherjar are not invincible and can be slain in combat, but the Avatar they serve can resurrect them, healing all of their injuries, simply by spending one Divinity point and loudly offering them food and drink. The Avatar must actually come through on the food and drink, however, as the einherjar feast is an essential part of the magic that preserves them. Keeping einherjar well-fed and happy requires the Avatar to either have a significant reserve of cash or else be prepared to continually lead them on raids for food and liquor.

When an einherjar is summoned from Valhalla, he appears wearing whatever clothing, armor and weaponry he wore in life. Players are free to choose what military conflict led to the death of their einherjar followers. As a practical matter, though, einherjar come from one of three periods: pre- Enlightenment, in which soldiers typically had armor and melee weapons but no firearms; Enlightenment to World War I, in which soldiers had melee weapons and simple firearms, but neither armor nor automatic weapons; and World War II to the Vietnam era, when soldiers had automatic weapons and simple melee weapons (knives, most commonly) but neither armor nor swords. No warriors have been chosen to join the einherjar since the mid-1970s, presumably due to the interference of the Titans.

Each einherjar is a distinct individual with a unique personality. The use of the male pronoun in the previous sentence was deliberate. While individual women can certainly be great fighters, historically women have not been allowed to fight and die in active military units in sufficient numbers to become einherjar. Rumors suggest, however, that more powerful Avatars can summon the valkyries themselves to serve as shieldmaidens.

Einherjar are based on the template for experienced soldiers or mercenaries, subject to the weaponry and armor restrictions outlined previously. A Avatar may have a squad of einherjar as followers, but the cost of the Birthright increases by one (two for modern squads armed with automatic weapons) above that for experienced soldiers or mercenaries.