Difference between revisions of "Sentinels of the Haven"

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Latest revision as of 19:10, 3 January 2014

Koldunism Level 3

The koldun calls out to the spirits of his haven, demanding their fealty and proclaiming his right by recitation of koldunic descent through five unbroken generations of teachers. At the end of the ritual, spirits awaken as per the level-one ritual Hospitality. Unlike that lesser ritual, the spirits also gain limited physical control of their nature. Doors can open or close, an empty suit of armor may walk about and even fight clumsily, and a chair may scurry to make itself available.

System: The koldun completes the ritual as described. If successful, animated objects have whatever statistics the Storyteller deems appropriate. Only one object may move at a time, limiting the ritual’s defensive utility. It is a superb weapon of terror, however, especially for repelling the superstitious.