Difference between revisions of "HEALING / INFECTION"
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== <span style="font-size:large">●●●</span> -- ''HEALING / INFECTION'' == | == <span style="font-size:large">●●●</span> -- ''HEALING / INFECTION'' == | ||
− | '''Dice Pool:''' <br> | + | '''Dice Pool:''' Stamina + Medicine<br> |
− | '''Cost:''' <br> | + | '''Cost:''' 1 Legend or 1 Willpower<br> |
− | '''Description:''' | + | '''Description:''' The Avatar can repair a patient’s injuries or inflict |
+ | harm directly. On one hand, he can heal as many health | ||
+ | levels of bashing damage as his player gets successes | ||
+ | on a (Stamina + Medicine) roll. Doing so costs one | ||
+ | Divinity. Alternatively, he can downgrade a number of | ||
+ | health levels equal to successes on the roll from lethal to | ||
+ | bashing damage. Doing so costs one Willpower. | ||
+ | |||
+ | On the other hand, he can inflict as many health | ||
+ | levels of bashing damage as his player gets successes | ||
+ | on the (Stamina + Medicine) roll. Doing so also costs | ||
+ | one Divinity. Alternatively, he can upgrade a number of | ||
+ | health levels equal to successes on the roll from bashing | ||
+ | to lethal damage. Doing so costs one Willpower. | ||
+ | |||
+ | The Avatar can use this Power on the same person only | ||
+ | once per day. He can use it on as many different people | ||
+ | in the same day as he can afford to spend the points. | ||
---- | ---- | ||
<br> | <br> | ||
<br> | <br> | ||
---- | ---- |
Revision as of 20:17, 19 November 2019
●●● -- HEALING / INFECTION
Dice Pool: Stamina + Medicine
Cost: 1 Legend or 1 Willpower
Description: The Avatar can repair a patient’s injuries or inflict
harm directly. On one hand, he can heal as many health
levels of bashing damage as his player gets successes
on a (Stamina + Medicine) roll. Doing so costs one
Divinity. Alternatively, he can downgrade a number of
health levels equal to successes on the roll from lethal to
bashing damage. Doing so costs one Willpower.
On the other hand, he can inflict as many health levels of bashing damage as his player gets successes on the (Stamina + Medicine) roll. Doing so also costs one Divinity. Alternatively, he can upgrade a number of health levels equal to successes on the roll from bashing to lethal damage. Doing so costs one Willpower.
The Avatar can use this Power on the same person only once per day. He can use it on as many different people in the same day as he can afford to spend the points.