Difference between revisions of "STAMINA"
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− | '''Discussion:''' | + | '''Discussion:''' Stamina represents a person’s overall hardiness and |
+ | resistance to illness and injury. Characters use Stamina | ||
+ | to resist the effects of sickness, poisons or injury. It also | ||
+ | governs tests of physical endurance, such as long-distance | ||
+ | running, swimming underwater or mountain climbing. | ||
− | '''Trait Effects:''' | + | '''Trait Effects:''' A character with Stamina 1 becomes |
+ | sick easily and succumbs to pain or exhaustion quickly. | ||
+ | One powerful blow can leave him incapacitated. A | ||
+ | character with Stamina 3 rarely gets sick and can suffer | ||
+ | numerous blows before being knocked out. A character | ||
+ | with Stamina 5 is a veritable force of nature. She almost | ||
+ | never gets sick, she can go for days without sleep, and she | ||
+ | shrugs off injuries that would kill an average person. |
Latest revision as of 14:19, 23 June 2019
Discussion: Stamina represents a person’s overall hardiness and resistance to illness and injury. Characters use Stamina to resist the effects of sickness, poisons or injury. It also governs tests of physical endurance, such as long-distance running, swimming underwater or mountain climbing.
Trait Effects: A character with Stamina 1 becomes sick easily and succumbs to pain or exhaustion quickly. One powerful blow can leave him incapacitated. A character with Stamina 3 rarely gets sick and can suffer numerous blows before being knocked out. A character with Stamina 5 is a veritable force of nature. She almost never gets sick, she can go for days without sleep, and she shrugs off injuries that would kill an average person.