Difference between revisions of "Samuel Scott's Statistics"
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'''Attributes'''<br> | '''Attributes'''<br> | ||
− | Physical: Strength 2, Dexterity | + | Physical: Strength 2, Dexterity 2, Stamina 3<br> |
Social: Charisma 3, Manipulation 3, Appearance 2<br> | Social: Charisma 3, Manipulation 3, Appearance 2<br> | ||
Mental: Perception 2, Intelligence 4, Wits 3 | Mental: Perception 2, Intelligence 4, Wits 3 | ||
Line 14: | Line 14: | ||
'''Abilities'''<br> | '''Abilities'''<br> | ||
<u>Talents</u>: Alertness 1, Athletics 1, Martial Arts 2, Dodge 1, Empathy 3, Expression 2, Intimidation 0, Leadership 1, Streetwise 1, Subterfuge 1<br> | <u>Talents</u>: Alertness 1, Athletics 1, Martial Arts 2, Dodge 1, Empathy 3, Expression 2, Intimidation 0, Leadership 1, Streetwise 1, Subterfuge 1<br> | ||
− | <u>Skills</u>: Animal Ken 0, Crafts 1, Drive 1, Etiquette 3, Firearms 2, Melee | + | <u>Skills</u>: Animal Ken 0, Crafts 1, Drive 1, Etiquette 3, Firearms 2, Melee 2, Performance 1, Security 3, Stealth 0, Survival 0<br> |
<u>Knowledges</u>: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 1, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Glasgow Lore 2, Glasgow Secrets 1.<br> | <u>Knowledges</u>: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 1, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Glasgow Lore 2, Glasgow Secrets 1.<br> | ||
Revision as of 13:34, 23 January 2014
Last Modified: 2029
Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.
Nature: Conformist Demeanor:Visionary
Apparent Age: Early to mid 20's
Attributes
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 2
Mental: Perception 2, Intelligence 4, Wits 3
Abilities
Talents: Alertness 1, Athletics 1, Martial Arts 2, Dodge 1, Empathy 3, Expression 2, Intimidation 0, Leadership 1, Streetwise 1, Subterfuge 1
Skills: Animal Ken 0, Crafts 1, Drive 1, Etiquette 3, Firearms 2, Melee 2, Performance 1, Security 3, Stealth 0, Survival 0
Knowledges: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 1, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Glasgow Lore 2, Glasgow Secrets 1.
Advantages
Disciplines: Dominate 4, Presence 4, Fortitude 3, Auspex 2
Backgrounds: Allies 0, Contacts 3, Fame 0, Generation 4, Herd 3, Influence 2 (financial markets), Mentor 0, Resources 5+, Retainers 4 (his sire's surviving bodyguards and personal aides), Status 0
Virtues: Conscience 4, Self-Control 5, Courage 2. Humanity 7. Willpower: 6
Merit: Skill Aptitude: Finance.