Difference between revisions of "Natural Weapons"

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;[[Aegon Nightshade's Statistics]]
 
;[[Aegon Nightshade's Statistics]]
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'''CLAWS. FANGS OR HORNS (3/5/7 PTS)'''
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'''Description:''' Nature grants weapons to her favored warriors: great
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maces in the shape of claws to the bear, mighty daggers in the
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guise of lions' teeth, and chivalric lances on the brows of
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unicorns. Even the lowly scorpion has a poniard in its tail.
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You have such weapons, and wield them with pride and skill
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(or, at least, desperate valor). For three points, you may buy
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one type of attack; for five points, two. Seven points allows
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you to buy three.
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Some creatures (usually beasts of exceptional puissance
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like dragons, lions or gryphons) may do aggravated damage
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with their natural weapons. If the Storyteller allows it, you
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may purchase the ability to do aggravated damage for double
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the usual cost (6/10/14).
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{| class="wikitable"
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|-
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|'''Maneuver'''||'''Difficulty'''||'''Damage'''
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|-
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|Bite||5||Strength + 1
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|-
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|Claw||6||Strength + 2
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|-
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|Gore||7||Strength + 2 (Strength + 4 after a charge if you have just moved 10 yards or more)
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|-
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|Tail Strike||6||Strength (possible bonuses for a spiked or poisonous tail)
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|}
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----
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<br>
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<br>
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----

Revision as of 18:38, 10 April 2019

Aegon Nightshade's Statistics

CLAWS. FANGS OR HORNS (3/5/7 PTS)

Description: Nature grants weapons to her favored warriors: great maces in the shape of claws to the bear, mighty daggers in the guise of lions' teeth, and chivalric lances on the brows of unicorns. Even the lowly scorpion has a poniard in its tail. You have such weapons, and wield them with pride and skill (or, at least, desperate valor). For three points, you may buy one type of attack; for five points, two. Seven points allows you to buy three.

Some creatures (usually beasts of exceptional puissance like dragons, lions or gryphons) may do aggravated damage with their natural weapons. If the Storyteller allows it, you may purchase the ability to do aggravated damage for double the usual cost (6/10/14).

Maneuver Difficulty Damage
Bite 5 Strength + 1
Claw 6 Strength + 2
Gore 7 Strength + 2 (Strength + 4 after a charge if you have just moved 10 yards or more)
Tail Strike 6 Strength (possible bonuses for a spiked or poisonous tail)